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Thread: [Multi] Cyberpunk 2077

  1. #601
    Administrator Like-a-Bunny's Avatar
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    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  2. #602
    Administrator Like-a-Bunny's Avatar
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    First Impressions: Cyberpunk 2077 Looks to Raise the Bar for All RPGs Again

    CD Projekt RED's next masterpiece


    It's been nearly two months since Polish developer CD Projekt Red shared with us its latest vision for Cyberpunk 2077. A 15 minute slice of gameplay impressed many thanks to the employment of various play styles that allowed you to get the job done in different manners, but there was more to that quarter of an hour than meets the eye. Carefully pieced together to get some of its most important points across, the footage is actually three times as long when left uninterrupted. At EGX 2019 this past weekend, we watched that full 45 minute demo being played in real-time, and we came away more impressed than ever.

    Kicking things off with a quick bit of character creation, you'll be able to choose between a male or female protagonist V, adjust their eye colour and facial characteristics, and then select a hairstyle from a limited amount along with its colour. But then you're on your way. A set of red pupils and various surface wiring seems to be about as creative as you can get, but with another six months to go before launch, let's hope this is a feature which is fleshed out at least a little bit more.

    Back to the action and we're doing a job for Placide. After asking of his whereabouts throughout the rundown, law-free district of Pacifica, V tracks his location down to a Butcher's shop. Hidden in the back is a makeshift office and the choice of whether to trust him or not. Jacking in and allowing him access to your chip-set basically gives the suspicious character a killswitch, but since the job on offer is an essential one, it's a necessary evil you'll have to deal with. Of course, you can always deny his help in your own playthrough.

    It's time to make our way to the Animal gang's hideout, which forms the crux of our next operation, but we'll need some transport to get us there in sufficient time. A motorbike nearby is the answer to that, which appears to be a complete joy to control. The playtester was able to gracefully weave their way between debris, the pavement, and other cars as a booming, original soundtrack played in the background. From the hip-hop station to the selection of dance tracks, there'll be something for every sort of musical taste.

    You'll want to scout out the building before entering, though, because while going all guns blazing through the front door might be your first thought, it's probably also going to be your last. The demo finds a back entrance to sneak through, and thus begins the life of a Netrunner. Sticking to the shadows, the playstyle favours hacking and stealth above all else. When used in tandem, those two skills can produce some deadly, but silent, results: turn off security cameras to mask your presence, force an AI bot into overdrive so that it leaves an enemy with a bloody nose, or render a bench press so heavy that its user drops the weight onto their neck. They're grisly demises indeed, but then that's just the cogs of creativity at work.

    Alternatively, with a Strong Solo build, you'll be able to bypass those encounters altogether by employing a high strength stat to rip a locked door off its hinges, thus getting you to the centrepiece of the action faster. You're definitely in the thick of it as soon as the gang is alerted, but with a turret nearby that's thirsting for blood, it becomes more of a deadly playground than anything else. The playtester grabs an enemy to form a human shield as they bridge the gap between protagonist and weaponry before ripping the turret from its very foundations and going to town on the rest of the Animals.

    It is abundantly clear that Cyberpunk 2077 is going to let you play it however you want to. With a Life Path that helps to form your backstory, dialogue options are affected by your core stats, abilities and how much of an upgrade they're packing, and the relationship you hold with that particular character. On the other hand, combat can be as gritty and intense as you want. Complete the game without killing a soul, tear Night City apart by testing the limits of your ammunition stocks, or fall in-between the two extremes as you forge your own path through what looks set to be the next great PS4 RPG.

    But it's not perfect. The 45 minute stretch of gameplay featured some incredibly rare, minor texture issues and two examples of NPCs T-posing as they went about their lives. It's something which highlights the fact that after its proper reveal back at E3 2018 and the aura that came with it, Cyberpunk 2077 is starting to look more and more like an actual video game – and an incredibly impressive one at that.
    bron
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  3. #603
    Member Michiel1986's Avatar
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  4. #604
    Member Michiel1986's Avatar
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  5. #605
    Producer DjDark's Avatar
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    Ik raad iedereen in deze thread aan om bladzijde 1 nog eens door te lezen om te genieten van de reacties die we destijds in 2012 op deze game hadden. Prachtig!

  6. #606
    Milieu onbewust Ries's Avatar
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    Ik sta er meer van te kijken dat deze in 2012 al is aangekondigd? De Witcher 3 is al van 2015.. voor mijn gevoel kwam 2077 echt onlangs pas tot leven.

  7. #607
    Producer DjDark's Avatar
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    Quote Originally Posted by Ries View Post
    Ik sta er meer van te kijken dat deze in 2012 al is aangekondigd? De Witcher 3 is al van 2015.. voor mijn gevoel kwam 2077 echt onlangs pas tot leven.
    Precies dat gevoel inderdaad.

  8. #608
    Milieu onbewust Ries's Avatar
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    Wie post even het linkje dat het goddelijke CD Project Red, de redder der games, de heilige hogere macht, nu tóch microtransacties gaat toevoegen aan Cyberpunk 2077?

  9. #609
    ill-tempered Seabass's Avatar
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    Quote Originally Posted by Ries View Post
    Wie post even het linkje dat het goddelijke CD Project Red, de redder der games, de heilige hogere macht, nu tóch microtransacties gaat toevoegen aan Cyberpunk 2077?
    Er zijn nog geen details bekend, maar alle internet helden zijn alweer over Twitter heen aan het kotsen.

  10. #610
    King in the North Tonne's Avatar
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    Wat Seabass zegt dus.

    Conclusies van zweterige neckbeards op Twitter.
    "As God as my witness I will put you through that fucking wall!"
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  11. #611
    Senior Member RPGer's Avatar
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    Ik kan niet wachten

  12. #612
    Member Overmind's Avatar
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    Multiplayer alleen, who cares. Vast wat cosmetische shizzle, ander haar kleurtje voor je bionische travestiet bijvoorbeeld.

  13. #613
    nóg een 'Bram' One_Eight_Se7en's Avatar
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    Is toch de easy money-making way... beetje skins en cosmetische prut.

    Toch allang over het punt dat ik daar geld aan zou uitgeven, als het gratis is, sure, best leuk. Maar anders gewoon de vanilla-skins hoor.

  14. #614
    Would you kindly? Exclusive's Avatar
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    Ik vergeet telkens dat er ooit is gezegd dat deze game een multiplayer modus gaat krijgen.

  15. #615
    Member Paralize's Avatar
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    Wat ga je in MP doen? Elkaars haar knippen?
    'Toast'

  16. #616
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    Quote Originally Posted by Paralize View Post
    Wat ga je in MP doen? Elkaars haar knippen?
    Dat klinkt meer als een VR spelletje.

  17. #617
    Milieu onbewust Ries's Avatar
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    Oogballen uitwisselen en armpje ruilen.

  18. #618
    Subtle as flying brick Black's Avatar
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    Sponge shootertje spelen waarschijnlijk

  19. #619
    Xenia Onatopp
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    Quote Originally Posted by Paralize View Post
    Wat ga je in MP doen? Elkaars haar knippen?

  20. #620
    King in the North Tonne's Avatar
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    "As God as my witness I will put you through that fucking wall!"
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  21. #621
    Administrator Rappa's Avatar
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    Cyberpunk 2077's map looks like a dense GTA - judging by this art book

    Spoiler:

    We've already seen Cyberpunk 2077's metro map thanks to the EGX 2018 trailer, but as anyone who's used the Tube knows, that's often a pretty distorted version of real geography. By pairing it with a snippet of the overhead map, however, you finally get an idea of what Night City actually looks like. Which is a compact version of GTA, apparently.

    Over on Amazon, a deluxe version of The World of Cyberpunk 2077 has appeared - an official art and lore book by Dark Horse Books in collaboration with CD Projekt Red. On the front cover is a simplified image of the Night City map, in which you can clearly see the city centre, a ring road, several bridges, and some mysterious offshoots going god knows where.





    While the book cover shows the centre of Night City, it's probably not the entirety of Cyberpunk 2077's map - and the way the image is cut off suggests it could extend further north. This also correlates with CD Projekt's previous interviews, in which devs confirmed that players can explore outside the city limits.

    "...The game isn't only Night City. There's an area surrounding it, the Badlands," lead quest designer Paweł Sasko told Eurogamer earlier this year. "You can leave the city and explore, see what the world looks like outside the city and... it looks harsh outside the city. But you have quests there, contracts you can do, and you'll be sent there by the main story as well. And there are also a few other surprises..."

    For those concerned about the size (apparently a fair chunk of Reddit), thanks to an interview with senior concept artist and coordinator Marthe Jonkers, we also know that Cyberpunk 2077's map is all about verticality - with Jonkers describing it as a "big 3D puzzle".

    "We now have this option of vertical exploration that we didn't really have in The Witcher, which was more of a spread-out map," Jonkers explained in last month's edition of PlayStation Official Magazine (via Wccftech). "We really take advantage of that, and we have a lot of ways of going up and down.

    "Night City is enormous. But we also value quality over quantity, I have to be honest about that. There's a lot to explore, but we would never just make all these half-empty buildings. We make sure that wherever you go, you actually get this high quality of exploration. We really try to make sure that around almost every corner there's something interesting."

    It's not the most detailed map, but it's fun to finally get an idea of Night City's layout - and I'm sure plenty of fans are currently trying to work out the areas from studying the metro map. If you want to splash out on the deluxe art book, it'll cost you £77.32 - but you do get some sweet temporary tats thrown in, so there's that.

    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  22. #622
    King in the North Tonne's Avatar
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    Spoiler:

    Last edited by Like-a-Bunny; 3rd December 2019 at 15:36.
    "As God as my witness I will put you through that fucking wall!"
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  23. #623
    Member Michiel1986's Avatar
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    HYPE!

    Dit soort muziek mag ook wel in de game trouwens.

  25. #625
    Member Overmind's Avatar
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    Uitgesteld naar september

  26. #626
    Member Michiel1986's Avatar
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    Quote Originally Posted by Overmind View Post
    Uitgesteld naar september
    Yep

    https://twitter.com/CDProjektRED

  27. #627
    King in the North Tonne's Avatar
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    Mooi zo. Mijn Backlog is CDPR dankbaar.
    "As God as my witness I will put you through that fucking wall!"
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  28. #628
    Milieu onbewust Ries's Avatar
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    Prima, elke seconde mogen ze hebben om er aan te werken en te verbeteren.

  29. #629
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    Quote Originally Posted by Ries View Post
    Prima, elke seconde mogen ze hebben om er aan te werken en te verbeteren.
    Precies, genoeg te spelen. Er zo zijn de releases die ik wil spelen ook wat beter verspreid.

  30. #630
    Xenia Onatopp
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    MOTHERFUCKERS!

    "Gelukkig is er Cyberpunk zodat het wat makkelijker wordt om al die games te skippen zodat ik FF7, The Last of Us Part 2 en GoT met een goede, fatsoenlijke frame rate en resolutie BC op de PS5 kan spelen." No fucking way dat ik 6 maanden voor de release van de PS5 nog een Pro ga halen.

    Nou, dan heb ik iig nog Nioh 2, Doom 64, Doom Eternal en Resident Evil 3 tot september.


  31. #631
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  32. #632
    King in the North Tonne's Avatar
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    Quote Originally Posted by Overmind View Post
    Nice. Als er geen games meer uitkomen heb ik tegen 2020 wel tijd denk ik.
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  33. #633
    Milieu onbewust Ries's Avatar
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    Dat van de multiplayer is wel apart dat ze daar nog 'effe' twee jaar bij plakken.
    This post is subjective but tries to take the multicultural global society of various beliefs, sexual orientations and gender identities into consideration.

  34. #634
    +1 Perception Valerious's Avatar
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    Quote Originally Posted by Ries View Post
    Dat van de multiplayer is wel apart dat ze daar nog 'effe' twee jaar bij plakken.
    De multiplayer zou in eerste instantie ook niet tegelijk uitkomen. CDPR wil liever singleplayer DLC uitgeven. Dat kan ik eigenlijk alleen maar toejuichen, want kijk maar naar Rockstar met GTAV en RDR2.

  35. #635
    Milieu onbewust Ries's Avatar
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    Zeker weten, wat mij betreft moeten ze zich helemaal niet met multiplayer bezig houden.
    This post is subjective but tries to take the multicultural global society of various beliefs, sexual orientations and gender identities into consideration.

  36. #636
    Choose Wisely The_wildcard's Avatar
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    Misschien word de Multi gebaseerd op de Board game aka D&D mode oid. We weten nog steeds niet wat het online gedeelte gaat doen?
    Getting to know a girl who can fold like Origami paper...... Look a Swan

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  37. #637
    +1 Perception Valerious's Avatar
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    Op basis van het transcript van de teleconference lijkt het een volledig losstaande game te worden.

    In terms of multiplayer, one thing we need to make clear is that the AAA release we’re working on in parallel with CP2077 is Cyberpunk Multiplayer – so that’s the first thing to say, and I think Adam was alluding that things are gonna be moving. So, given the expected release of Cyberpunk 2077 in September and the series of events which we expect to occur after that date, 2021 appears unlikely as the release date for Cyberpunk Multiplayer.
    AK: Currently we’re working on Cyberpunk and the multiplayer as the next big game.

    P8: To clarify – there’s no work on the next AAA game besides Cyberpunk and its multiplayer

    AK: Yes, I mean, the AAA we’re working on in parallel is Cyberpunk Multiplayer – that’s a codename by the way – we’re trying to be as clear as possible in that regard. The release date of Cyberpunk Multiplayer will probably move beyond 2021.
    Last edited by Valerious; 17th January 2020 at 15:03.

  38. #638
    Administrator Rappa's Avatar
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    Cyber Gwent
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  39. #639
    Xenia Onatopp
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    there’s no work on the next AAA game besides Cyberpunk and its multiplayer

    there’s no work on the next AAA game besides Cyberpunk and its multiplayer

    there’s no work on the next AAA game besides Cyberpunk and its multiplayer

    there’s no work on the next AAA game besides Cyberpunk and its multiplayer

    The Witcher 4: ETA 2030

  40. #640
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    Van mij mogen ze het ook lekker laten en iets fris gaan doen na Cyberpunk. Laat de Witcher lekker zitten..

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