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Thread: [PC] Phoenix Point

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    Gamertag: Rappa1985 PSN ID: Rappa1985 Steam ID: Rappa1985

    [PC] Phoenix Point







    Phoenix Point is a strategy video game with turn-based tactical combat that is being developed by Snapshot Games for release in the fourth quarter of 2018. Snapshot Games's founder and lead designer, Julian Gollop, created the X-COM franchise, a series of games that focus on a player-controlled organization fighting to save Earth from invasions of extraterrestrial aliens. Phoenix Point is intended to be a spiritual successor to X-COM. The game is the second project of Snapshot Games following their release in 2015 of Chaos Reborn.

    Phoenix Point is set in 2047 on an Earth in the midst of an alien invasion, with Lovecraft-inspired horrors on the verge of wiping out all of humanity. Players start the game in command of a lone base, Phoenix Point, and face a mix of strategic and tactical challenges as they try to save themselves and the rest of humanity from annihilation by the alien threat. For example, aliens will encroach on human-controlled lands with city-sized, alien land-walkers while their combat forces are led by bus-sized boss monsters.

    Between battles, the aliens will adapt through accelerated, evolutionary mutations to the tactics and technology which players use against them. Meanwhile, multiple factions of humans will pursue their own objectives as they compete with players for limited resources in the apocalyptic world. How players resolve these challenges can result in different endings to the game.

    A mutating alien threat.
    The Pandoravirus can mutate living forms, and it can incorporate DNA from multiple species and clone them rapidly. You will face an alien threat that mutates and evolves new forms in response to your tactics. Our procedural generation system for the aliens can generate a huge variety of challenges and surprises for you on the battlefield.
    Turn based, squad based battles.
    Each mission will require you to deploy a squad of four or more soldiers, sometimes accompanied by aerial or ground based drones. Battles are turn based, with overwatch and return fire providing a great level of interaction. Soldiers have a willpower stat as well as endurance. Will points are used to spend on special abilities and strenuous physical or mental exertion.
    The Geoscape is reborn.
    The Geoscape gives you a strategic view of the world situation. From here you plan all your operations, construction, research and missions. Exploration is an important initial objective. You must attempt to make contact with havens, discover scavenging sites and locate special Phoenix Project sites. You can monitor the thick microbial mist rolling in from the sea which represents an increased threat of alien activity.
    Intricate and challenging boss battles.
    You will also face intense boss fights against large monsters. Monsters may have multiple abilities for attack, defence, generating mist and spawning larvae. You will need to use body-part targeting to progressively disable their abilities.
    Deep and extensive soldier development and customization.
    Your soldiers gain experience through battles and training in specialised facilities. There are extensive skill trees for each class of soldier. Skill knowledge is developed from research and interaction with other human factions through trading, alliances or conflict.
    A vast array of weapons and equipment.
    There is a large variety of weapons and equipment based on various technologies - some old, some new, and some quite alien. Each human faction has their own tech which you can acquire through trade or conflict. Through your own research you will be able to combine and develop unique technologies.
    Procedural, destructible environments.
    The many different battle locations include havens with faction specific facilities and architecture, and scavenging sites, such as abandoned military bases and factories. Our mission system generates battle layouts based on the facilities and structures located at havens, phoenix bases and alien bases. Everything is potentially destructible.
    Diverse and dynamic missions.
    There are a great many types of missions and objectives, often based on interactions with the other human factions. Havens will frequently request assistance fighting off alien incursions, but sometimes you will be asked to intervene in a conflict between the human factions. You will get involved in kidnaps, rescues, assassinations, sabotage, infiltration, haven takeovers and base defence missions. You will need to find out what happened to the Phoenix organisation, which involves remote locations and some missions with an archaeological aspect. Then there are the assaults on alien bases and the giant alien land walkers.


    Setting

    In 2022, Earth's scientists discovered an extraterrestrial virus in permafrost that had begun to melt. Only about one percent of the virus's genome matched anything recorded by scientists up to that time. Named the Pandoravirus, humans and animals who came into contact with it mutated into horrific abominations. By the late 2020s, a global apocalypse began when melting polar icecaps released the Pandoravirus into the world's oceans. The alien virus quickly dominated the oceans, mutating sea creatures of every size into hybrid alien monsters capable of crawling on to land.

    The oceans transformed in alien ways after which the Pandoravirus began to infect the world's landmasses with an airborne mutagenic mist. The mist was both a microbial contaminant and a conduit that networked the hive-mind of the Pandoravirus. Humanity was not prepared; everyone who failed to reach high-ground where the mist could not reach succumbed to it. The monstrosities of this apocalyptic, future world are intended to evoke themes of tentacles and unknown horror familiar to fans of H. P. Lovecraft. Likewise, the works of John Carpenter influence the themes of science fiction horror, particularly related to the mist that both hides alien monsters and creates them.

    The game starts in 2047. The alien mist and monsters created by the Pandoravirus have overwhelmed and destroyed worldwide civilization, reducing the remnants of humanity to isolated havens that are sparsely spread across the planet. The Pandoravirus controls the oceans, contaminating all sea life, and has brought humans to the brink of extinction on land. Various factions control the havens of humanity, and they each have very different ideas of how to survive the alien threat.





    [youtube]gC0Es_bYhWM[/yotuube]





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  2. #2
    Administrator Liquidje's Avatar
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    Sure dat wil ik wel eens proberen. Ben benieuwd wat het to the table brengt naast de huidige XCOM franchise
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    Administrator Rappa's Avatar
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    Phoenix Point doubles down on what made the original X-COM so unpredictable
    The creator of the classic turn-based tactical game is back to show us how it’s done


    A sniper takes a shot at an enemy crabman. You’ll be engaging targets at much longer range than is common in the Firaxis reboot of the XCOM series.

    The next title from Julian Gollop, the creator of the X-COM franchise, is called Phoenix Point. Today, Gollop’s team at Snapshot Games released its backer beta, a tiny slice of the final product and one of the rewards promised to those who participated in the successful crowdfunding campaign on Fig. After spending a long afternoon with the beta, it’s clear that Phoenix Point has all of the ambition of Gollop’s 1994 classic, and then some.

    This isn’t a copycat attempt to cash in on the resurgence of the turn-based tactical genre, but an attempt to reassert Gollop’s own vision for what it could be.

    The original X-COM: UFO Defense, which was released in 1994, is still playable on modern hardware. You can find it right now on both Steam and GoG. It’s a remarkably complex game, one that blends squad-based tactical engagements with a base-building mechanic and a tech tree. Those are a lot of the same bullet points to be found on the reboot of the franchise made by Firaxis Games, a series that began in 2012 with XCOM: Enemy Unknown and peaked, in my opinion, with last year’s XCOM 2: War of the Chosen.

    But while Gollop’s X-COM and Firaxis’ XCOM have a lot in common, there’s one fundamental difference — ballistics.

    In the 1994 version of X-COM, it was possible, at times likely, that you could shoot one of your allies instead of the alien standing next to them. That’s because each and every shot that was fired in that game was tracked to see what it hit. Sometimes you’d see a plasma bolt flying straight across the map, into the dark area covered by the fog of war. If you were lucky, you’d hit an alien. Sometimes, you killed a civilian sitting in their kitchen at home. If you were really unlucky, you’d hit the pump outside of a gas station, leading to a catastrophic explosion that wiped out half the map.

    In 2012’s XCOM, that level of simulation simply didn’t happen. Sure, you could toss a bad grenade or a missile could go wide of its target, but most of the shots fired in the game were abstracted. Either they hit the target, destroyed some of the cover your target was standing next to, or didn’t hit anything at all.

    In Phoenix Point, every single round you fire is tracked using a realistic ballistics system. Each one will travel straight on through until it meets an obstruction. Therefore, knowing what’s in front of and behind your target is crucial in staying safe on the battlefield.

    You can get an idea of what the foreground and the backstop of your target look like by aiming over the shoulder of one of your soldiers. Overlayed on the target are two concentric circles, one red and the other orange.


    Sure, it looks like a low probability shot at a glance. But our sniper is in the perfect position to shoot around this crabman’s armor and hit it right in the head.

    All the shots that your soldier takes are randomly distributed inside the red circle; only half of them will land inside the orange circle. Rather than a percentage of success, you can see visually on screen how likely you are to strike the target. If the red circle is full of alien, you’re close enough and at the right angle for a 100 percent successful shot.

    But the ballistics simulation gets even more granular from there. That’s because in Phoenix Point, every single shot you make is a called shot.

    If you click with the left mouse button, you can actually move the reticle around. As you do, the body parts at the center of the overlay will light up, showing you how they’re armored and what would be gained by doing critical damage to that particular location. Players have an incredible amount of precision every time they decide to pull the trigger. That creates a kind of fidelity that simply hasn’t been part of the turn-based tactical experience before, and opens up some very interesting gameplay possibilities.

    One example of those possibilities is one of the beta’s more common enemies, called a crabman. It’s a mutated sea creature capable of wielding small firearms. One of its special abilities is to spawn on the map with a shield, which it can plunk down in front of itself to create cover anywhere on the map. My soldiers put full clips into that shield without doing much damage. One way around it is to flank a crabman and shoot at it from the rear.


    The queen crab is pretty far away, especially considering we’re using a heavy automatic weapon. But with the light pole in the way, I decided to adjust my aim slightly to the left, guaranteeing that more of my rounds would hit the target.

    But the shield itself has a very organic shape. By moving my squad’s sniper ever so slightly to the right or left, I could actually shoot through the gaps in the shield, taking out the crabman’s head on the other side. That makes the enemies in Phoenix Point more than just piles of hit points. Every single one of them is a puzzle waiting to be solved.

    Whether you play the canned mission or a randomly generated one, the backer beta scenario always ends the same way — with a massive crab queen boss emerging from the ground on one side of the map and advancing on the players. Phoenix Point’s called shot mechanic means that players have a decision to make as soon as the queen appears.

    Do they try and take out the head, potentially blinding it before it can get in range? Do they attack its spindly pincers, blunting the assault? Or do they hammer the legs in hopes of slowing it down and buying more time? Each of the approaches is viable, but some are more likely to be successful than others, depending on how many troops are left standing and how much ammunition they’ve got to go around.

    Phoenix Point is expected to launch on Windows PC sometime before the end of this year. A digital copy of the game is still available for as low as $30, though you’ll have to spend $50 to get access to the backer build. For more on the world of Phoenix Point and Gollop’s inspirations, see our feature story.
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  4. #4
    Variation on a Dream LtPsycho's Avatar
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    @Eerendil helemaal in jouw straatje dit

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    Als je me had verteld dat dit X-COM 3 was had ik je zo geloofd.

  6. #6
    Primarily old. Illuv's Avatar
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    Dit gaat digitale crack worden als Gollop wat van de orginele XCOM complexiteit kan terugbrengen. Dat het eruit ziet als een kopie van NU-XCOM neem ik dan maar voor lief.
    "His feet are light and nimble. He never sleeps. He says that he will never die. He dances in light and in shadow and he is a great favorite. He never sleeps, the judge. He is dancing, dancing. He says that he will never die."

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    Hands On Phoenix Point – The Next Game From X-COM's Creator

    Crowdfunding is always a bit of a crapshoot. Some absolute delights have been born from Kickstarter and its peers, but so many others have ended up as terrible piles of horse manure – cough Mighty No. 9 cough. It’s with those thoughts, I tentatively approached Phoenix Point, an XCOM style turn based strategy brought to us by the creator of the original X-COM (when it still had a hyphen), Julian Gollop.



    Delving into the third backer beta, you start on the Geoscape, which is a map overview of the planet and various locations you can visit. From your starting location, your ship, the Manticore, is able to fly to any of the unknown locations within reach in a bid to explore, gather materials or get involved with local skirmishes.

    Some of the locations will be home to various factions who you can maintain a positive or negative status with, depending whether or not you decide to help them. As you travel to between places, your remaining fuel is represented by a ring that slowly closes in on your ship, the further you travel. If locations are a little out of reach you can actually build fuel supply points for a cost, enabling you to explore further without the need to return to base. You do have to be careful though, as running out of fuel will cost you more resources to get you back up and running again.

    Eventually, your travels will bring you across scavenging sites or zones under attack that need your help. It’s here that you can bring your trusty troopers into the fray and help repel the alien forces, either to save the locals, or to grab every last supply possible for yourself. One feature I found that was pretty neat, was that some settlements were actually able to defend themselves and didn’t always require you to come to the rescue. It’s left up to your judgment.



    The maps will feel instantly familiar to fans of the XCOM series, with your heroes starting out surrounded by alien-filled fog of war. Each character has their own class and loadout, giving you versatility on the battlefield as you go about destroying alien scum. I used a guy with an assault rifle, a support specialist who could lay down turrets, a heavy machine gunner, and a sniper, each with fairly simple skills to learn.

    Each turn, characters have actions points represented as a percentage, which are eaten away as you perform the various actions. In XCOM games, you are always able to move and perform an action, or use a double move to cover twice the distance. In Phoenix Point, the amount of action points you have remaining depends on where you decide to move to, meaning you can actually make some pretty tight decisions about how to spend your turn. A typical turn could see you spend 25% to move to nearby cover, 50% to take a shot at an enemy and another 25% to move again into cover.

    Another refreshing addition is the ability to zoom in and target specific parts, as in Fallout’s VATS system. Each body part you hover across will tell you how much likely damage you will do and how much is possible, once again adding to the tight decision making that you will need to make. An alien may look impossible to hit, but a quick zoom could reveal some golden opportunities you might have missed. For instance, I often found aliens sticking shields up, blocking any possible damage, but once I’d zoomed in I was actually able to clip the alien’s back leg, destroying it and its chance of appearing in the sequel. You can of course just opt for standard shots without zooming in if you want to get through those turns quicker, but I found more success and greater damage output when I focused my attacks.



    How you do in battle will determine what happens with the procedurally generated alien menace. When the aliens win battles, they may mutate to use captured weapons, but if they are consistently getting defeated, they will evolved into a greater threat to counter your tactics. It should keep the game fresh as you work your way towards the end goal.

    Now, I love XCOM and I love strategy games so, to me, this should be an instant day one purchase. It’s difficult right now to be too harsh a critic – the game is in super early access after all – but I couldn’t help but think that I’d rather just be playing XCOM for a more finished and polished experience. Phoenix Point still needs a few more features to be added and more time in the oven, but there’s enough interesting ingredients to pique my interest. Given the time that it needs, Phoenix Point could be a classic turn-based strategy game.
    bron
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  8. #8
    Administrator Liquidje's Avatar
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    Ook leuk Maar met Mutant Year Zero en Battletech heb ik echt een overload aan XCOM likes nu
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  9. #9
    Primarily old. Illuv's Avatar
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    Maar deze is van de top dog, staat bij mij op numero uno!

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  11. #11
    Administrator Liquidje's Avatar
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    Ugh. Ik heb van het weekend weer een reden gevonden om een release niet op Steam irritant te vinden: in-home streaming. Werkt perfect voor Steam games, maar Satisfactory ging helaas niet. Ik zal de game verder toch wel halen want ik vind een launcher niet super-erg, maar ik ben echt niet blij met die exclusive deals.
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  12. #12
    Variation on a Dream LtPsycho's Avatar
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    Hmmm... Dan toch die launcher maar eens downloaden @Eerendil Binnenkort een key als het goed is

  13. #13
    Primarily old. Illuv's Avatar
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    Van wie krijg jij een key? Zit er ook wel op te wachten
    "His feet are light and nimble. He never sleeps. He says that he will never die. He dances in light and in shadow and he is a great favorite. He never sleeps, the judge. He is dancing, dancing. He says that he will never die."

  14. #14
    Variation on a Dream LtPsycho's Avatar
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    Quote Originally Posted by Illuv View Post
    Van wie krijg jij een key? Zit er ook wel op te wachten
    Kickstarter, heb er netjes voor betaald hoor

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    Phoenix Point, an XCOM inspired SRPG, Out in September

    Are you missing the older XCOM games? Phoenix Point is a title you'll want to keep an eye on! This SRPG is pegged as a spiritual successor to the XCOM series, and it'll be out later this year! The current release window is September, although an exact date was not specified.

    If this is your first time hearing about Phoenix Point, you can learn a bit more about the game below:

    Phoenix Point is a turn-based tactics and 4X grand-strategy game that puts you in command of a global battle against a terrifying alien menace able to mutate and evolve to adapt to your choices and actions. Phoenix Point gives players a huge variety of challenges on its procedural battlefield, as well as endless surprises in the strategic game. Research and develop new technologies and techniques, plan operations, build alliances to unite the planet or destroy your rivals, and deploy your customizable, upgradeable squad into conflict zones, featuring dynamic objectives and destructible environments.
    The latest trailer is mainly a cinematic one, but it sure is pretty:



    While on PC Phoenix Point is an Epic Games Store exclusive, the title is also releasing on Xbox One, and will be available via Xbox's Game Pass.

    Phoenix Point releases this September on PC and Xbox One.
    bron
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  16. #16
    Administrator Liquidje's Avatar
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    Kom maar door, is weer tijd voor mijn xcom fix
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  17. #17
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    XCOM creator’s Phoenix Point delayed to December

    Phoenix Point has suffered yet another delay.

    Phoenix Point developer Snapshot Games has announced that the game won’t be making its previously announced September 3 launch date, and will instead release sometime in December.

    It’s not all bad news, though, because in a backer update, the developer said that Backer Build 5 will instead be available September 3 for backers.

    “While the development team is working hard, and Phoenix Point is shaping up really well, we now know we’re going to need more time to get it to meet our very high standards,” the developer wrote.

    “As you probably know, Snapshot has a commitment to keep crunch to a minimum – and that is a commitment we take very seriously. Therefore, because we know we have more work than we have time, we will be delaying the release of [the] game.”



    Phoenix Point comes from original XCOM creator Julian Gollop. It was first announced in 2016, and later kicked off a successful crowdfunding campaign on Fig, securing $765,948 in June 2017.

    It was initially set for launch in 2018, but ended up slipping to July 2019, then September.

    Phoenix Point will be an Epic Games Store exclusive for a year.
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  18. #18
    Variation on a Dream LtPsycho's Avatar
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    Zolang het maar goed komt met de game, da's het belangrijkst.

  19. #19
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  20. #20
    Administrator Liquidje's Avatar
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    Ah sick deze game <3 Nog steeds tijd voor mijn xcom fix
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  22. #22
    Primarily old. Illuv's Avatar
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    Nu al joh...Interesting! Die DLC staat me dan wel weer tegen, en het schijnt niet echt polished te zijn. Desalniettemin: gezien het genre gaat dit wel gekocht worden. Released denk ik later vandaag?
    "His feet are light and nimble. He never sleeps. He says that he will never die. He dances in light and in shadow and he is a great favorite. He never sleeps, the judge. He is dancing, dancing. He says that he will never die."

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    Quote Originally Posted by Illuv View Post
    Released denk ik later vandaag?
    According to the latest developer update, the Phonenix Point release time on Epic Games Store has been set for 7pm, GMT.
    bron
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  24. #24
    Primarily old. Illuv's Avatar
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    Dank! Vanavond dan maar aan de slag, DLC laat ik nog even liggen though.
    "His feet are light and nimble. He never sleeps. He says that he will never die. He dances in light and in shadow and he is a great favorite. He never sleeps, the judge. He is dancing, dancing. He says that he will never die."

  25. #25
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    @Illuv kom maar door met die eerste indrukken <3
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    Gamertag: Rappa1985 PSN ID: Rappa1985 Steam ID: Rappa1985
    Quote Originally Posted by Liquidje View Post
    @Illuv kom maar door met die eerste indrukken <3
    Yes plz! Nog nergens echt wat te vinden van reviews
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

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    Administrator Rappa's Avatar
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    Lees net pas dat hij ook op pc komt met game pass....sweet! Had blijkbaar al uit moeten zijn maar hangt nog ergens op een goedkeuring van MS.
    Last edited by Rappa; 4th December 2019 at 09:48.
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    Gamertag: LaB NL PSN ID: LaB_NL Steam ID: LikeaBunny
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  29. #29
    Primarily old. Illuv's Avatar
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    Steam ID: http://steamcommunity.com/id/illuvater
    Work got in the way, hopelijk dit weekend!
    "His feet are light and nimble. He never sleeps. He says that he will never die. He dances in light and in shadow and he is a great favorite. He never sleeps, the judge. He is dancing, dancing. He says that he will never die."

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    Phoenix Point Is MIA On Xbox Game Pass



    Phoenix Point, the latest strategy game from XCOM creator Julian Gollop, was released last week on the Epic Games Store. It was also supposed to be out on the Microsoft Store and Xbox Game Pass, but it’s not, and Snapshot Games have basically had to admit “we dropped the ball”.

    In a statement released on the company’s official forums, A Snapshot staffer writes:

    The fact is we dropped the ball. We were exceedingly busy getting the game itself ready, and being inexperienced with Game Pass and the Microsoft Store, we simply had not properly prepared the groundwork to get the game released on time on these platforms. Compared to other platforms we’re on these platforms require a number of pre-requisites, from Microsoft certification to legal documentation review. While these are now mostly complete, they have given rise to a number of new delays.

    Specifically, we are currently unable to make the same content available on Microsoft’s platform that is available to players on other platforms. Since we want to make sure all players have access to all versions of Phoenix Point regardless of where they choose to play, we need to get this working before we can release.
    They go on to say all this extra work “was not anticipated by us and has caused unexpected delay over and above our delay waiting for certification”, and that as a result “We do not have an ETA for Phoenix Point on Game Pass or the Windows Store yet”.

    I’ve been playing the game for the last few weeks: it has some very cool ideas on the strategic side of things, but also some very frustrating loose ends.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

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