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Thread: [Switch] Super Mario Maker 2

  1. #1
    ill-tempered Seabass's Avatar
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    [Switch] Super Mario Maker 2

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    Releasedatum: 28 Juni 2019
    No. of Players: 1 - 4


    Let your imagination run wild with new tools, course parts, and features as you create the Super Mario courses of your dreams. This sequel to Super Mario Maker launches exclusively on Nintendo Switch.







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    Levels van leden:

    ID Maker Naam level
    5PB-9WT-XNF Geerrrt mini kaizo level
    3BM-QJ7-Q9G Rappa First course!
    HBL-RSC-2TF Rappa Run, jump and switches!
    H8T-HN2-LVG Randroid House of Thwomps
    F1B-K8C-D2G Randroid Red Coins and Clear Pipes
    CGC-DC2-40G n00b_0wnage puzzle
    FF8-HKH-87G Rappa Build and hammertime
    5R9-QB3-BGF Homeboy GT ?
    4NX-XSQ-70H Seabass Cave de la noobs
    4JD-96J-H0G Geerrrt Ichiro's Castle - In eo
    4G3-12F-CWG Randroid Holy Mole-y!
    Last edited by Rappa; 8th July 2019 at 10:56.

  2. #2
    Member n00b_0wnage's Avatar
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    Kijk, hier zat ik op te wachten! Ik heb er nu al zin in

  3. #3
    ill-tempered Seabass's Avatar
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    Ik denk dat ze er een multiplayer/co-op element in gaan stoppen. Aangezien het aantal spelers nog op "tbd" staat

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    King in the North Tonne's Avatar
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    Gamertag: TheGreatTS PSN ID: Tonne_Boveld
    Deze wil ik proberen. Al heb ik niet het idee dat ik creatief genoeg ben voor geweldige levels als ik YT filmpjes zie van Mario Maker 1
    "As God as my witness I will put you through that fucking wall!"
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    Member n00b_0wnage's Avatar
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    @Tonne dat is een kwestie van oefening.
    Na een paar levels spelen doe je vanzelf inspiratie op. Beter gejat dan slecht bedacht

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    King in the North Tonne's Avatar
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    Gamertag: TheGreatTS PSN ID: Tonne_Boveld
    Quote Originally Posted by n00b_0wnage View Post
    @Tonne dat is een kwestie van oefening.
    Na een paar levels spelen doe je vanzelf inspiratie op. Beter gejat dan slecht bedacht
    Haha! Oke i'm sold.
    "As God as my witness I will put you through that fucking wall!"
    - Frank Murphy

  7. #7
    It's such a pretty sight! Geerrrt's Avatar
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    Quote Originally Posted by Tonne View Post
    Haha! Oke i'm sold.
    Ik denk dat het leukste van dit spel de levels van andere spelers spelen is.

  8. #8
    Member n00b_0wnage's Avatar
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    Dat is verschillend I guess. Ik had persoonlijk meer lol met het maken van de levels, maar ik heb dan ook veel te veel lol daarmee.

    Vroeger ook altijd gedaan in timesplitters en Dat Cry bijvoorbeeld

  9. #9
    Administrator Rappa's Avatar
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    Gamertag: Rappa1985 PSN ID: Rappa1985 Steam ID: Rappa1985
    Super Mario Maker 2’s debut trailer was packed with a ton of new features



    Nintendo unveiled a sequel to Super Mario Maker for Switch last week during a jam-packed Nintendo Direct presentation. While the company didn’t say much about the game during that livestream, the debut trailer for Super Mario Maker 2 says a lot. The trailer is stuffed with information about what’s new in the sequel, and fans have been picking it apart for unannounced details.

    The most obvious new additions in Super Mario Maker 2 are the ability to add slopes — a la Super Mario World, a feature Nintendo devoted nearly a third of the trailer to — to level designs, and new gameplay elements from Wii U game Super Mario 3D World, like the Cat Suit, transparent warp pipes, and enemies like the Ant Trooper, Piranha Creeper, Porcupuffer, and Skipsqueak.

    Slightly less obvious are much-needed Super Mario Maker updates like vertically-scrolling levels, coin-collecting level objectives, and custom scrolling — seen at the :50 mark in the announcement trailer, a feature that makes proper airship levels possible. Unfortunately, the trailer also confirms the addition of Super Mario Bros. 3’s Angry Sun, the stuff of nightmares.

    Other new features, like the ability to add parachutes to enemies and power ups, are showcased in the trailer and highlighted in the game’s promotional artwork.



    That artwork also hints at new features not shown in the trailer: a car for Koopas to drive, cat-eared Bullet Bills, and side-scrolling Thwomps, for example. Hopefully, the inclusion of Mario, Luigi, Toad, and Toadette in the artwork is an indicator that all four will be playable and distinct.

    The Super Mario Maker subreddit has an exhaustive breakdown of everything else in the Switch game’s trailer, from new themes to multicolored Yoshis and warp pipes, if you want to dive even deeper.

    Super Mario Maker 2 is bound for Nintendo Switch in June.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  10. #10
    ill-tempered Seabass's Avatar
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    Jup. Er zitten slopes in!!! SLOOOOOOOOOOOPES!

    Hier lullen ze er een uur lang over:


    Heb er een deel van bekeken in het weekend. Maar ze behandelen elke frame van de trailer

  11. #11
    Member n00b_0wnage's Avatar
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    Elke frame is ook belangrijk! Want ieder elementje zorgt er voor dat je 100.000 nieuwe dingen kan in Mario maker

  12. #12
    Administrator Rappa's Avatar
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    Gamertag: Rappa1985 PSN ID: Rappa1985 Steam ID: Rappa1985
    Super Mario Maker 2 komt op 28 juni uit

    De Switch-game Super Mario Maker 2 verschijnt op 28 juni. Dat heeft Nintendo aangekondigd.
    Het vervolg op de Wii U-game laat spelers wederom eigen Super Mario-levels maken. De game bevat daarbij nieuwe functies, maar Nintendo heeft nog niet bekendgemaakt wat deze precies inhouden. Wel is duidelijk dat er hellingen in dit vervolg gemaakt kunnen worden. Dat zat niet in het origineel. Ook zitten er ditmaal meer vijanden in de game, zoals de boze zon.

    Er komt daarnaast een speciale versie van de game uit. Deze versie komt met een jaarabonnement op Nintendo Switch Online. Daarnaast ontvangen mensen die deze bundel bestellen een stylus voor gebruik op de Switch, zolang de voorraad strekt.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  13. #13
    ill-tempered Seabass's Avatar
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    Quote Originally Posted by Rappa View Post
    We wisten de window "Juni" al. 28 is wel echt aan het einde hiervan haha. Prima. Heb de game al betaald met inleveren van oude games bij Gamemania

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    Administrator Rappa's Avatar
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    Quote Originally Posted by Seabass View Post
    We wisten de window "Juni" al. 28 is wel echt aan het einde hiervan haha. Prima. Heb de game al betaald met inleveren van oude games bij Gamemania
    Het is al bijna mei, voor je het weet kan je deze op de stapel andere games leggen om niet te spelen
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

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    ill-tempered Seabass's Avatar
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    Quote Originally Posted by Rappa View Post
    Het is al bijna mei, voor je het weet kan je deze op de stapel andere games leggen om niet te spelen
    YOU KNOW IT!

  16. #16
    Member n00b_0wnage's Avatar
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    Nou, na alle uren die ik gestopt heb in Super Mario Maker (1)... Heerlijk.

    Nog steeds een van de weinige dingen waar ik daadwerkelijk ook streams van kijk. De online community van Mario Maker is ook 1 van de beste ooit imho

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    Administrator Rappa's Avatar
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    Gamertag: Rappa1985 PSN ID: Rappa1985 Steam ID: Rappa1985
    Stond al in gamer nieuws item maar hier nog wat info over pre-order:

    Super Mario Maker 2 limited edition includes year's Switch Online subscription

    First off, there's a limited edition version of Super Mario Maker 2 which includes 12 months of Nintendo Switch Online - you'll need this, presumably, to download and play other users' levels.



    Second, all pre-orders of the game (standard or limited) will grant you a Nintendo Switch stylus to use while tapping away to create your levels.

    Digital pre-orders get the stylus too - you'll receive a My Nintendo store code to redeem for one.

    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

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    Administrator Rappa's Avatar
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    Heerlijke tijd ook elke keer
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  19. #19
    ill-tempered Seabass's Avatar
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    Die zetten we maar ff niet in de agenda dan
    Wel zin in deze game

  20. #20
    Administrator Rappa's Avatar
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    Nintendo outlines new Super Mario Maker 2 features ahead of next month's launch

    Ahead of Super Mario Maker 2's launch on Switch next month, Nintendo has outlined - courtesy of a brisk 15-minute Nintendo Direct - a whole host of new features that its 2D-platformer creation tool will bring. It's a big list!

    Without further ado, Mario Maker 2's new building block options include everything from much-requested features omitted from the Wii U original to the kind of random stuff that no-one would likely have ever dreamed of asking for. Builders can, for instance, now use slopes (with various gradients available), or even plop down Super Mario Bros 3's iconic Angry Sun.

    There are on/off switches that can be used to swap red and blue blocks, to change moving platform tracks, or to switch the direction of conveyor belts; there are snake blocks whose direction can be determined by free drawing in editor mode; there's a grabber claw that can swipe Mario up and be swung from to gain jump momentum; there are see-saws that tilt left and right, falling icicles, twisters, diagonal conveyor belts, large coins worth 10, 30 and, 50 points, Dry Bones shells, slow-falling parachutes, new sound effects, and more.



    There are new enemy options too, with creators able to place the likes of Boom Booms and Banzai Bills, with red homing variants of the latter also available. And you can expect new course themes (specifically, desert, snow, forest, and sky), plus new music from Koji Kondo.

    Additionally, it's possible to freely set water levels (and even adjust levels over time, with three different speeds available), or create custom scrolling stages by setting a start point, scroll trajectory, and speed. It's even possible to fashion vertical courses, and to set up scroll stops that hide areas from view to create secret rooms. And then there are options to create custom win conditions, so that a stage might, for instance, be completed by collecting all the coins, defeating all enemies, or finishing as Super Mario.

    All of these elements, incidentally, can be used while solo building, but Mario Maker 2 also throws in a local two-player co-operative creation mode, meaning it's possible to craft devious platform death traps (or, you know, whatever) with a friend.

    Also new to Mario Maker 2 is the previously revealed Super Mario 3D World theme, and this, it turns out, offers a range of special features not available in other courses. Players will, for instance, have access to new moves including wall climbing, sliding, and scratching, and 3D World stages bring exclusive new building pieces too.

    There are clear pipes, crates that float on water, warp boxes, blinking boxes that phase in and out, exclamation blocks that extend when hit, spike blocks, track blocks that follow preset paths when activated, mushroom trampolines, Piranha Creepers, a Banzai Bill variant that can fly toward the screen, a Koopa Troopa car, and more.



    Additionally, all stage sets have new nighttime variants that offer a twist on default play. Some courses might develop low gravity at night, for instance, extra-slippery snow, or waters that turn poisonous - and all these can be used in your own stages once unlocked.

    Elsewhere, Super Mario Maker 2 features a brand-new story mode, which sees Mario setting out to rebuild Princess Peach's castle after some sort of Mushroom Kingdom mishap. Here, the moustachioed one (and you) select tasks from the resident Task Master, which in turn require the completion of pre-created courses to earn coins and expand the castle. Nintendo has created over 100 of these stages, each showcasing new features and tools.

    Rounding things off is Mario Maker 2's online mode which, as you'd probably expect, requires a Nintendo Switch Online subscription, and is broadly similar to the previous game's internet offering. Here, players can explore a depository of stages shared by creators around the world, which can be browsed based on creation date and popularity, or by searching tags such as "puzzle solving" and "autoscroll".

    Once you've found a level you like, you can play it and leave a comment, or download it to play later; creators, meanwhile, can earn points if others like their courses, and points can be used to unlock new avatar hats and styles.

    There's an option to choose a difficulty level and have the game randomly string together creator stages in order to see how long you can last, and there's a new network play mode, enabling up to four people to tackle stages together online. Here, players can take part in Versus Mode, attempting to be the first to complete a stage's win criteria, or co-op mode, working together. Nintendo notes that multiple players can also attempt the mode locally, connecting their consoles to a single Switch that's able to go online.

    And that's pretty much everything that's been revealed so far. Super Mario Maker 2 will be available in standard edition form when it releases on 28th June, and there's also a limited bundle which includes 12 months of Nintendo Switch Online.
    Last edited by Rappa; 16th May 2019 at 11:01.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  21. #21
    ill-tempered Seabass's Avatar
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    Weer tot de rand vol met content. Lekker hoor!
    En een toffe vervanging voor de Mii-verse. Je eigen "Maker" maken.

  22. #22
    Member n00b_0wnage's Avatar
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    Giga hyped. Een storymode zelfs..? Briljant

  23. #23
    Administrator Rappa's Avatar
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    Super Mario Maker 2’s story mode isn’t just a level pack – it’s a brilliant stage design masterclass

    When Nintendo announced the Super Mario Maker 2 Story Mode, my reaction was something like: “Of course. Okay. Cool.” What I’d forgotten was this is Nintendo – and so rather than just cramming in a bunch of levels, the story mode actually functions as a brilliant stealth tutorial for the creation-based bulk of the game.

    The story justification for the mode is there, for what it’s worth. Princess Peach’s castle has been destroyed, and Mario must now pay for it to be rebuilt by going on coin-grabbing adventures through different levels. Toad is now the Taskmaster and assigns you new levels to visit, while Toadette is now the chief, bossing around the others on the building site to get things finished once you tell her what to build next. It all takes place in a 3D space, too, presumably using some of that Mario Odyssey tech. While I didn’t see much of the castle, one presumes you’ll eventually be roaming around a Mario 64 sized Peach’s Castle.



    Every level available to you has a one-off coin bounty associated with simply beating it for the first time, though for grinding purposes you also get to keep any coins collected within a given level every time you play it. The castle comes in chunks, so you decide what order to build it in, each unlocking a new set of levels.

    That standard touch of Nintendo magic comes in once you actually boot into a level for the first time and realize the dual purpose each of the 100-plus stages serves: they’re course creation tutorials as much as they are Nintendo-built Mario levels for solo enjoyment.

    Early on you encounter levels that show you the potential of the on/off switch mechanic that’s new to Mario Maker 2, for instance. This level doesn’t just show you how the switch can be used for interesting platforming action, but also how it can be used to kill enemies or create puzzle sections for bonus items. Speaking of puzzles, within the first few stages the game gleefully showcases a lock, door and key driven Ghost House puzzle course that’s just as good as any in Super Mario World.

    The design of your typical good Mario level is ever-present, but there’s a slight tweak to Nintendo’s approach where levels are for the most part clearly built around showcasing how the mechanics available for building in Mario Maker 2 can be used in creative ways. The early levels I played mostly focus on one idea at a time, but it seems fair to assume that the game will ramp things up with challenging gauntlets that use multiple systems and parts in unique ways. I can’t wait to see where the later levels go.



    The story mode is clearly there to placate people who aren’t as into building, especially for those moments when an internet connection isn’t available for downloading new stages – but the execution means it’ll be useful for everyone, and will hopefully serve as an incentive to spur on even more master level creators than there were in the previous game.

    The rest is, y’know, so far, so Mario Maker. The creation tools are back in full, and Nintendo tells us that “almost everything” will be unlocked from the start, meaning no irritating grind to get key components. Level creation is absolutely at its best on the touch screen, undocked – though if you must do it docked there’s a decent, if fiddly controller-based implementation. I struggled with it, but it seems like the sort of thing that’ll be much easier to use with a bit of practice – Nintendo employees were zipping through it at speed.

    Obviously there’s a bunch of new stuff – new course elements (including slopes, the angry sun, snaking blocks and a swinging claw that feels more like something out of Sonic), new backgrounds (Forest, Sky, Desert & Snow Themes) and new settings (raising & lowering water levels, auto scrolling options, completion objectives) – if you wanted more Mario Maker, this is definitely that. There’s also a new theme – not Super Mario Bros. 2 USA (boo!), but instead Super Mario 3D World, where objects and power-ups from that 3D game are given a 2D twist. So different is this mode that it stands apart from the other themes, as it works quite differently. It’s great fun to toy around with.

    Even course world, the online portal where you upload and download levels to and from other players, has been subtly tweaked. There’s more filtering options, and levels can now be liked or booed. Likes are shown, but boos aren’t – they’ll work alongside likes in the background to help determine if a level should be served to more people or not.



    The icing on this bottomless Mario experience is multiplayer, which takes on the same joyous up to four-player chaos as the console-based New Super Mario Bros. games. Level objectives really come into their own here, too – a multiplayer race is one thing, but what about a race where you can’t pass the goal until you’ve collected 100 coins, or defeated a certain number of enemies? These can even turn a level into a puzzle, like an objective to kill a Goomba in a seemingly unreachable spot. It’s clever stuff.

    I played this with some other press, and it’s honestly a hilarious, stressful joy. You’ll laugh, swear and cheer with the right group – which was how my hands-on went. Another group at the other end of the room was quieter and more serious, focused on the race. Mario Maker is esports now, I quipped – except, no joke, a tournament of skilled players completing impossibly hard levels would probably be a great watch. You can play multiplayer with just a single joy-con, too, but don’t be silly – you want that pro controller d-pad for 2D platforming.

    Nintendo doesn’t often do truly iterative sequels – usually you have them throwing out almost everything from the previous game and starting over even if the end result feels familiar. Like Splatoon 2, Mario Maker 2 is proof again that they can do the iterative sequel thing well – as it looks like a truly definitive version of this game’s excellent core concept.

    Super Mario Maker 2 is out on June 28. Hopefully after it releases we can get that Super Mario Bros 2 USA (Doki Doki Panic) style and toolset as DLC. Come on, Nintendo. I want to throw turnips.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  24. #24
    Administrator Rappa's Avatar
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    Super Mario Maker 2's lack of costumes and online matchmaking with friends upsets fans

    Nintendo's Mario Maker sequel might add a bunch of new things to the Mushroom Kingdom creation station, but a couple of omissions have upset fans.

    For starters, there's been criticism of the fact the game does not include the option for online multiplayer with your pals. Online multiplayer is new to Super Mario Maker 2, and footage of it during the recent Nintendo Direct for the game was warmly received. Fans assumed - though it was never stated - they would be able to play online with friends. But this is not the case.

    At this week's round of preview events for the game, a spokesperson told Nintendo World Report you were limited to online play with randoms to ensure course leaderboards were not dominated by teams working meticulously together. Which, to be honest, sounds like a really fun way to play.

    Fans have asked for an option for friend-only play to not count towards leaderboards, if this is the issue. Or for separate leaderboards dedicated to play with friends.

    Secondly, fans are upset at the sequel's lack of amiibo support - and with this, the removal of Mystery Mushroom characters. Apart from having something else to do with those Nintendo figurines gathering dust on your shelf, the fact they helped unlock extra sprite characters in-game was actually useful.

    Mystery Mushrooms (the other way of getting these characters) are gone completely, GameXplainsimilarly confirmed with Nintendo, so there's no opportunity to play as some of the dozens and dozens of other obscure Nintendo faces available in the Wii U version.

    These characters were particularly useful when they were implemented in themed courses - such as being able to play as a pixelised Samus Aran in a Metroid-themed level, or Pac-Man in a recreation of his game's classic map. It encouraged some great homages to retro games of the past.

    There's still time, of course, for Nintendo to add these things in later. And Super Mario Maker 2 is certainly not wanting for new content elsewhere - such as its entirely new campaign mode which sees you rebuilding Princess Peach's Castle. For more that, here's our Ian with a look at what else is new - and an adorable/terrifying impression of Toad.

    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  25. #25
    Member n00b_0wnage's Avatar
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    Terechte outrage lijkt me. Al is dit wel een add-on ten opzichte van MM1, en als ik heel eerlijk ben: ik denk niet dat ik dit ooit online multiplayer ga spelen

  26. #26
    ill-tempered Seabass's Avatar
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    Als was het een MM1 port. Ik heb die nooit kunnen spelen. Nog een klein maandje tot release

  27. #27
    Member n00b_0wnage's Avatar
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    Een van de enige titels in jaren waar ik een pre-order van heb geplaatst. Ook al heb ik normaal een stricte no-pre order policy

  28. #28
    Administrator Rappa's Avatar
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    Quote Originally Posted by n00b_0wnage View Post
    ik denk niet dat ik dit ooit online multiplayer ga spelen
    Precies. Al blijf ik het wel apart vinden van Nintendo, had bij hun eerder verwacht dat je juist alleen met vrienden (local/online) kon spelen omdat ze zo bang zijn voor random spelers. Probleem zal wel zijn dat ze geen party functie hebben.
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  29. #29
    Member marco91's Avatar
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    Quote Originally Posted by n00b_0wnage View Post
    Een van de enige titels in jaren waar ik een pre-order van heb geplaatst. Ook al heb ik normaal een stricte no-pre order policy
    Ik denk dat levels die echt pittig zijn best lachen in multiplayer zou kunnen zijn though.

  30. #30
    Member n00b_0wnage's Avatar
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    Helemaal met je eens, maar geen van mijn vrienden gaat intensief Mario maker spelen

  31. #31
    It's such a pretty sight! Geerrrt's Avatar
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    We kunnen hier een wedstrijdje houden onderling. Wie het leukste level maakt.

  32. #32
    Member marco91's Avatar
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    Vandaag confirmed dat ze toch met een update komen waarmee je met je vrienden online kunt matchmaken

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    Administrator Rappa's Avatar
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    Quote Originally Posted by marco91 View Post
    Vandaag confirmed dat ze toch met een update komen waarmee je met je vrienden online kunt matchmaken
    Super Mario Maker 2 adding online matchmaking with friends in "future update"

    Following criticism from fans, Nintendo has announced that it will be adding the ability to matchmake with friends when playing Super Mario Maker 2's online mode.

    Nintendo fans were understandably peeved last month, when it transpired that Super Mario Maker 2's online mode - which lets up to four players tackle community- and Nintendo-made stages together - would only matchmake with random players. Those hoping to team up with friends for some online platform hijinks were left out in the cold.

    The official explanation at the time was that Nintendo didn't want teams dominating Super Mario Maker 2's online course leaderboards by working together - another one to add to the big book of Nintendo being Nintendo about online.

    However, the company has now had a change of heart. During this year's E3 Treehouse Live sessions, Super Mario Maker 2 producer Takashi Tezuka confirmed that friend matchmaking is on the way in a "future update" - suggesting that it won't be ready for launch on 28th June. Even so, it's a welcome addition to an already fantastic-looking package.

    Could there still be hope for Super Mario maker 2's missing amiibo support? Time will tell.

    Sometimes we include links to online retail stores. If you click on one and make a purchase we may
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  34. #34
    ill-tempered Seabass's Avatar
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  35. #35
    Administrator Rappa's Avatar
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    Last edited by Rappa; 26th June 2019 at 16:35.
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    Member Overmind's Avatar
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    Deze komt er ook wel, baby hulk walst zich met pijn en moeite door wereld 1 van Super Mario Deluxe heen en daarna is het te moeilijk. Met deze game kan ik levels maken die zorgen dat ze niet gefrustreerd raakt. Thanks Nintendo!

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    Quote Originally Posted by Overmind View Post
    Deze komt er ook wel, baby hulk walst zich met pijn en moeite door wereld 1 van Super Mario Deluxe heen en daarna is het te moeilijk. Met deze game kan ik levels maken die zorgen dat ze niet gefrustreerd raakt. Thanks Nintendo!
    Hey slim, zo heb ik nog niet eerder over Mario Maker nagedacht!

  38. #38
    Administrator Rappa's Avatar
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  39. #39
    Incorgnito Randroid's Avatar
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    Mijn review van Super Mario Maker 2!

    Benieuwd naar jullie levels Ik heb er ook eentje online staan.
    Heb je het al gehoord, ik heb een nieuwe tv.

  40. #40
    Administrator Rappa's Avatar
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    Quote Originally Posted by Randroid View Post
    Mijn review van Super Mario Maker 2!

    Benieuwd naar jullie levels Ik heb er ook eentje online staan.
    Je hebt geen overzicht waar je levels van vrienden ziet zeker? Moet je op naam zoeken en toevoegen aan favorieten?
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