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Thread: [Multi] Greedfall - RPG zonder fetch quests

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    [Multi] Greedfall - RPG zonder fetch quests







    Greedfall is an upcoming action role-playing video game, developed by Spiders and published by Focus Home Interactive. The game is set in 17th century-styled fantasy setting.

    Plot
    An island paradise has been discovered by colonial forces from several distinct nations from fictional lands, but with magic and monsters. You play as a neutral Human who recently arrived at the island, able to ally yourself with either the native Elves who inhabit the land, or any of the foreign nations competing to conquer and colonize the "new" land.

    Gameplay
    The player, alongside other settlers, mercenaries and treasure hunters, explore a remote island where the locals, who are fighting off invading settlers, are protected by supernatural beings. The game includes combat, diplomacy, and stealth. The player's decisions influence and affect the game's story, as well as the relationship between the different factions established on the island.
    bron



    Greedfall is the RPG that shows exactly what happens when you get rid of fetch quests and let story shine

    Fetch quests are nowhere to be found in Greedfall - instead its focus on characters and interlinked quests takes centre stage and brings its world to life.

    35 hours of gameplay. Around 80 quests. 0 fetch quests. What I’ve just outlined is the dream scenario for many gamers. Yet in Greedfall, the latest action-RPG from Spiders, it’s a reality.

    No pressure, but the lives of hundreds of people are in your hands as you’ve been sent to a previously unheard-of island to find a cure for a disease ravaging the your country. Only thing is that the island isn’t exactly empty. Various factions vie for control over its rare resources, among them rich merchants, magical native inhabitants, and a cunning religious sect, all fighting, negotiating, or just trading insults. Stuck in the middle of this is you.

    But you won’t be reduced to running errands to increase your reputation with each faction. Jehanne Rousseau, Spiders’ CEO, says that the developer really means it when it says “we didn’t want to have any fetch quests”. Instead Greedfall’s quests are rooted in character development and story. “We really wanted each quest to bring some lore elements,” Rousseau says, “to really be intricate with the rest of the story, so of course some people will probably ask you to create some object for them or to find something for them but [...] we have very strong narrative support, and every time it will make sense. No one will ask you to, you know, ‘kill me three birds’ or anything”. That sound you can hear? That’s the sound of thousands of tears of joy falling from gamers’ eyes.



    By getting rid of that one RPG trope that tends to make gamers bury their heads in their hands, Greedfall is already focusing on keeping character-driven tales at its core. According to Rousseau, “most of the story comes from the characters [...] in terms of their own story, their own roles, their own ideals, and based on these characters the story emerges and comes from that. Quests come naturally when you have a strong background for each character.” Characters doesn’t just mean the simple NPCs that only give out one quest to make them look like they have more depth than a cardboard cut-out - instead, Greedfall has a range of companions for you to recruit. “Each companion has their own quest and their own story”, says Rousseau, which “allows us to have a more intimate feeling, a more realistic feeling”. As a newcomer to the island, you’re in a little bit over your head to start off with. Thankfully each faction’s companion can help you in your endeavours, letting you increase your reputation with each group as you two fight, explore, and possibly even elope together.

    Goodbye fetch quests, hello nodal narration
    Unlike with most RPGs, playing Greedfall isn’t just a case of ticking off a quest as soon as it’s done, consigning it to the pile to be forgotten. Greedfall uses a new tool called ‘nodal storytelling’ that remembers, well, everything. Imagine the game like a giant tree where each choice - or node - branches into different scenarios depending on the choices you make. “It allowed us to have a system based on consequences,” Rousseau says. “Each time you make a choice, we create in a very visual way the different consequences of this choice and all those things that are connected. We can visualise all the tree with all the branches. That’s what we call nodal, because each choice is a dot - and there are plenty of branches”.

    All those choices remain with you throughout your playthrough, so if you’re the kind of person who scoops up all the sidequests before dealing with the main quest, you’ll probably be in a rather enviable position. Everything you learn during those side-quests can be used to complete other quests in a slightly different way. See, in addition to an emphasis on story and nodal narration, there’s another pillar Greedfall’s quest system rests on: negotiation.

    Negotiate your way out of this
    Just like in real life (or so I’m told) violence isn’t the only solution to your problems. Meet up with a faction before you take your quarrel to the battlefield, and you can try and talk your walk out of calamity. Just remember that knowledge is power. As well as using your social skills to negotiate to get factions on your side - your usual charisma, intimidation, or diplomacy kind of approach - you can also think back to what you’ve learned in your travels.



    The lore you’ll learn about from sidequests links everything together. When I ask her more about it, Rousseau says that “for example, during a side quest you can learn about the governor of another faction and learn her dirty secrets. You can use that later to influence her decision, saying ‘if you don’t want me to talk about that you should, you know, think again about that decision’”. Chatting away to someone is a good way to make new friends in game and in real life (apparently), but characters will pick up on a lot more than just the things you say them. “Choices you make during dialogue and gameplay - fighting people instead of using stealth to avoid combat, or using a lore element to convince people - will change their relationship to you than if you fight them”, says Rousseau. So pick your battles carefully.

    So far Greedfall looks like it’s doing everything right. By giving players a feast of story-based quests that have characters at their heart, and then thinking about how all the quests impact each other, this RPG seems like it’ll offer a gourmet questing experience. Keep your fingers crossed - there’s no set release date yet, but with Greedfall on the horizon the future of RPGs will hopefully be a little brighter.
    bron









    Greedfall.com
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    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  2. #2
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    Greedfall: an RPG where spoken language is actually important

    The fantasy genre is chock-full of games with endless fetch quests, bizarre pursuits of pseudo-historical accuracy and beautifully designed but painfully barren maps. Greedfall, on the other hand, takes these fantasy norms and boots them into the sea where they belong.



    I saw a hands-off demo of Greedfall in Paris last week and also spoke with Spiders CEO and co-founder Jehanne Rousseau about the history, politics and language in Greedfall, because fantasy games are my jam.

    Created by French studio Spiders – the team behind The Technomancer and Bound By Flame – Greedfall is the latest fantasy RPG in its catalogue. Inspired by colonial 18th century northern Europe, you play as one of many individuals fleeing your homeland, Serene, due to a devastating plague, the Malicor.

    As you’re playing in the colonial era, it’s only natural that the inhabitants of this nation find a new island to call home on the aptly named New Serene, or as the natives call it, Teer Fradee.

    The native islanders have their culture and language inspired by the Gauls and Celtic nations, such as Scotland and Ireland. Rousseau explained that they hired a linguist for the project to help create a language that was a bit of a mash-up of Flemish, Breton, Gaelic and Irish, so any polyglots out there might hear a few familiar phrases.



    You can choose whether you want your character to be male or female and there’s a wealth of customisation options to make an accurate 18th-century version of yourself. The skills, attributes and talent trees allow for four or five different takes on the same quest.

    At the preview, we see our hero attempt to rescue his cousin and the Governor of Teer Fradee, Constantine D’Orsay, who is being held in a tower after becoming a bit drunk and disorderly.

    There are several ways we can go about rescuing him. If you have enough charisma, you can try and beguile the guards into setting him free. You could sneak your way in by either using a lockpick or stealing the key from the guard. There’s also the option to simply blow a hole in the wall and get him out that way, or you could just pay the man and be done with it.

    The day and night cycle can influence which of these options is likely to be the most successful and it’s important to remember that, depending on how you want to build your character, not all of these options will be available.

    Companions play a big role in Greedfall and there are five individuals you can recruit to your party, though you’ll only be able to take two with you at any given time. While you can’t command your companions to attack with specific moves in combat, you can equip them with different gear and set up scenarios to assist you. For example, if you manage to stun an enemy, this will act as an autocue for your companions to focus on that particular enemy.



    You can use the tactical pause as many times as you like in combat, allowing you to plan your attack using specific moves or items. You can also hotkey attacks and items if you prefer a more fluid combat experience. There’s a varied arsenal of potions, bombs, firearms and more you can equip your party with, or you could just talk your way out of almost every situation and avoid fighting at all.

    In an age where many folk wail about wanting politics to be left out of games, Greedfall is steeped in conflict over territory, ancestry, colonialism and religion. The natives are fractured, torn between wanting to live by the old ways, warring factions, and a sect that is open to moving forward with the new settlers. You’ll be able to recruit a native islander, Siora, who is as adept a fighter as she is a linguist. Unlike many other games where everyone seems to be able to understand each other, you won’t be able to understand the native islanders unless Siora is in your party.

    Then there’s the Inquisition who, both in-game and in real history, careered across Europe persecuting everyone in their path. They have come to “enlighten” the natives from their pagan ways, despite the ignorant ruling class from Serene wishing to peacefully cohabit the island.

    Rousseau firmly remarked that the team behind Greedfall weren’t trying to make a game that is completely historically accurate, as we saw with Warhorse and Kingdom Come: Deliverance. Instead, the team wanted to take the most interesting and factual truths from Europe’s vast feudalistic history, humour and fashion, and incorporate it to make an immersive fantasy RPG experience.

    Much like Fallout 4, party members will like or dislike various actions or acts of omission by your character. Greedfall takes this a bit further; if you piss off one of your companions for too long, say by bashing the natives in front of Siora, she’ll leave your party forever and become your enemy.



    Greedfall begins with a lengthy prologue, sort of like a massive tutorial island. There are all sorts of quests to be getting on with and for the completionists out there, you’ll need to do every quest available first time around. You see, Greedfall isn’t a true open-world game – once you leave the Serene, you can never go back.

    You’ll earn influence as you complete quests, similar to the system in Dragon Age: Inquisition, which will unlock new areas and quests as you go. While there are different villages and areas to visit, Teer Fradee is one island, so once you arrive you are quite limited on where you can go. That being said, Rousseau said that every area and character serves a purpose in Greedfall, so every quest and activity you do will contribute to the story.

    It would be easy to compare Greedfall to the likes of fantasy RPG giants, but it seems to be distinctly its own thing. It takes the best elements of the genre such as branching dialogue, faction and combat mechanics and even romance options to create a 35-hour strong adventure that could rival any triple-A production.

    While it remains to be seen whether it can plug the fantasy gap in the market, Greedfall is an ambitious endeavour by a development team comprising of around 40 people, though you would think it was developed by a much larger crew.
    bron
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  3. #3
    King in the North Tonne's Avatar
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    Hebben we het al niet eerder gehad over deze game? Makers van de Technomancher toch?
    "As God as my witness I will put you through that fucking wall!"
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    dbz freak coola's Avatar
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    Deze game staat al aardige tijd op mijn radar.
    Ashley 'Ash' J. Williams: "When Evil shows up, it blows up." Still workin' on the slogan

  5. #5
    Variation on a Dream LtPsycho's Avatar
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    Quote Originally Posted by Tonne View Post
    Hebben we het al niet eerder gehad over deze game? Makers van de Technomancher toch?
    Oeh, +70% interesse na deze quote.

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    Administrator Like-a-Bunny's Avatar
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    Quote Originally Posted by Tonne View Post
    Hebben we het al niet eerder gehad over deze game? Makers van de Technomancher toch?
    Vast, maar nog geen eigen thread in elk geval.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  7. #7
    Variation on a Dream LtPsycho's Avatar
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    Quote Originally Posted by Like-a-Bunny View Post
    Vast, maar nog geen eigen thread in elk geval.
    Hoe dan ook, goed bezig!

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    Technomancer was wel leuk spelletje. Heeft zeker mijn interesse.

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