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Thread: [Multi] Call of Duty: Modern Warfare (2019) - Price is back!

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    Administrator Rappa's Avatar
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    [Multi] Call of Duty: Modern Warfare (2019) - Price is back!





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    Administrator Rappa's Avatar
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    Call of Duty: Modern Warfare doesn't have Zombies mode

    Call of Duty: Modern Warfare doesn't have the long-running and popular Zombies mode, developer Infinity Ward has confirmed.

    Speaking to PlayStation Lifestyle, campaign gameplay director Jacob Minkoff said Modern Warfare was skipping Zombies mode because of the realistic tone of the game, as opposed to the more stylised tone of Treyarch's Black Ops series.

    "Because they focus on more of the stylised, graphic novel, super-hero experience, they can have the much more 'out there' different types of gameplay in their games," Minkoff said.

    "But for us, we're trying to create an authentic, realistic feeling world. We don't have the flexibility to do something like put zombies in the game. That would compromise the feeling of playing in a world that feels realistic and authentic and relative to today's conflicts and things we face."

    Call of Duty: Modern Warfare is a reboot of sorts for the series. It takes established characters and puts them in a modern day setting that's described as dark, gritty and brutal. (For more, check out Digital Foundry's report on the tech powering Call of Duty: Modern Warfare.)

    Unlike Black Ops 4, Modern Warfare has a campaign. It's got traditional competitive Call of Duty multiplayer, too, and we're promised a unified progression. In previous Call of Duty games, the developers have been able to go for quite a different experience tonally between modes. Zombies, typically, is an over-the-top, pulpy player versus environment experience, with traditional multiplayer and campaign quite different.

    Minkoff said Infinity Ward said Modern Warfare is "more similar across the different modes", and as a result is "completely continuous".

    Replacing Zombies, then, is a co-op mode. The single-player storyline goes directly into the co-op storyline. "No stop," Minkoff said. "The events just continue." As does your progression.

    Perhaps the news Modern Warfare doesn't have Zombies shouldn't come as much of a surprise. It's always been Treyarch's baby (the developer spawned the mode in 2008's Call of Duty: World at War), and while Infinity Ward has dabbled with it in the much-maligned Infinite Warfare, it's never really embraced Zombies.
    Tof! Nooit wat gehad met de zombie mode.
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    nóg een 'Bram' One_Eight_Se7en's Avatar
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    Eerste reactie is VET!
    Tweede reactie is... hmm, wacht... eerst even de kat uit de boom kijken

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    Would you kindly? Exclusive's Avatar
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    Ik ben benieuwd. IW heeft recent een aantal YouTubers uitgenodigd op hun kantoor en hen een drietal missies laten zien en als ik hun reacties mag geloven is er sprake van een soort “No Russian” 2.0. Ook hoorde ik iemand (geen idee meer wie, kende die vent verder ook niet) zeggen dat het hem heel erg aan Spec Ops: The Line deed denken. Ik hoop dus op een beetje donkere SP campaign en wat minder de Michael Bay achtbaan die we normaal krijgen van Call of Duty maar vooralsnog ga ik maar gewoon uit van dat tweede.

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    Administrator Rappa's Avatar
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    Quote Originally Posted by Exclusive View Post
    Ik ben benieuwd. IW heeft recent een aantal YouTubers uitgenodigd op hun kantoor en hen een drietal missies laten zien en als ik hun reacties mag geloven is er sprake van een soort “No Russian” 2.0. Ook hoorde ik iemand (geen idee meer wie, kende die vent verder ook niet) zeggen dat het hem heel erg aan Spec Ops: The Line deed denken. Ik hoop dus op een beetje donkere SP campaign en wat minder de Michael Bay achtbaan die we normaal krijgen van Call of Duty maar vooralsnog ga ik maar gewoon uit van dat tweede.
    Meerdere sites hebben het inderdaad over een meer serieuze/donkere CoD. Niks is zo serieus als rond rennen met je zebra camo op je wapen Maar ben benieuwd

    Call of Duty: Modern Warfare is a realistic reboot designed to make you feel uncomfortable

    The annual Call of Duty franchise has reached its reboot stage. This year’s entry, titled plainly Call of Duty: Modern Warfare, will reimagine the 15-year-old franchise, according to developer Infinity Ward.

    That back-to-basics branding signals an approach other studios have taken to softly reboot their games this generation — think 2018’s God of War, 2016’s Doom, and 2013’s Tomb Raider. After developing the triaged Call of Duty: Modern Warfare 3 and coolly received and under-appreciated Infinite Warfare, Infinity Ward says it wants to make a Modern Warfare that’s relevant and current.

    That means a “morally gray world” where modern is meant quite literally: One mission Infinity Ward showcased during a recent studio visit takes place in London this October, the month this new Call of Duty: Modern Warfare launches.

    “By the time Modern Warfare 3 was over, nukes had gone off, the U.S. had been invaded by Russians, and there were no more relatable stakes,” said Taylor Kurosaki, studio narrative director at Infinity Ward. “So we put that storyline to bed, and instead reimagined those characters so they could work in the conflicts of today.

    “The world we live in is more complex than the one 10 years ago. Enemies often do not wear uniforms ... as a result, civilian collateral damage is a bigger part of the equation.”

    Kurosaki likened the Modern Warfare reimagining to Casino Royale, the 2006 film that relaunched the James Bond franchise with a more grounded tone. He referenced modern military films like Lone Survivor, American Sniper, Hurt Locker, and Sicario, which he said “are not about black and white” characters, but about people “navigating a tough world,” as influences on his new game.

    Jacob Minkoff, campaign gameplay director on the new Modern Warfare, made reference to another source of inspiration: Infinity Ward’s own Call of Duty 4: Modern Warfare and its AC-130 mission. In that section of the game, players view the conflict disconnected from above in sterile black and white, raining fire down on faceless enemies. The view from the AC-130 in that game looks nearly identical to real-world footage of such airstrikes.

    “I felt genuinely and profoundly uncomfortable in that moment,” Minkoff said. And he wants the new Modern Warfare to deliver the same caliber of “relevant, relatable and provocative moments.”

    Based on two missions from the game that we saw, Call of Duty: Modern Warfare will have no shortage of provocation.



    The first gameplay from Modern Warfare shows the conflict from the perspective of the British SAS. In London, outside Piccadilly Square, a car bomb explodes in a busy city street. The military tracks a suspect to a nearby location, and they stealthily approach an apartment building via a back alley approach. In cover of darkness, SAS soldiers enter the building wearing night vision goggles. It looks like the climactic scene of Zero Dark Thirty, a near-silent assault on an ordinary, rundown flat. They approach the kitchen and gun down two male suspects, then a woman. They creep upstairs and enter a room. A man takes a woman hostage. They shoot him. The hostage grabs the rifle that was just pointed at her and she is instantly shot by the SAS. A suspect takes cover behind a wall. The SAS shoot through drywall. He dies. They clear more floors. A baby is crying in a crib. Another suspect hides underneath a bed, the barrel of his gun visible to the SAS. They spray the mattress with bullets, and he dies too. Another floor. A woman, unarmed, makes a sudden movement. She’s killed. She was “going for a bloody detonator,” an officer says.

    The SAS never asks a question. They make no arrests. These are shocking bursts of violence. It’s quick, oddly quiet, and, yes, genuinely and profoundly uncomfortable. It’s not often you see first-person shooters have players kill what look like everyday civilians.

    The next segment we’re shown presents gameplay from a very different perspective. It’s set 20 years prior to the events of October, somewhere in the Middle East, and opens underneath rubble. A young girl awakens to the site of a corpse: her mother, killed by a Russian bombing raid and trapped underneath the crumbled rock and rebar. The girl is rescued, and reunited with her father. They head home, sneaking through city streets to avoid the Russian soldiers who are slaughtering their friends and neighbors. Father and daughter make it home, where the son safely awaits them. As they pack to leave, a Russian scout finds them. He shoots the father, but the children sneak away to find hiding spots. A game of cat and mouse ensues, as the Russian taunts the kids, hoping to root them out. The daughter, who is playable, grabs a screwdriver and stabs the Russian. Once, twice, and a third time, eventually snatching his gun away. She pulls the trigger on his Kalashnikov, wildly spraying a hail of bullets. The Russian dies. The girl, hands shaking, drops the rifle.

    The horrors don’t stop there, as son and daughter run for safety, witnessing the ongoing decimation of their village. Men, women, and children are gassed and summarily executed. The scene ends when the girl finds a pistol, encounters another patrolman, and fires on him. It’s plainly evident that we’ll see how that decades-old scene results in a modern conflict from that same girl’s perspective as an adult freedom fighter.



    She’ll represent one half of Modern Warfare’s campaign. While the game will bring back Tier 1 operators, including SAS operatives Captain John Price and John “Soap” McTavish, both reimagined for Modern Warfare, we’ll also see how war affects rebels and freedom fighters from their first-person perspective.

    “We were very strongly influenced by stories of normal people trying to live their lives in the context of war,” said Michal Drobot, principal rendering engineer at Infinity Ward.

    To make the conflict feel realistic, Infinity Ward is updating its technology to make Modern Warfare look and sound like its real-world influences. The studio invested in photogrammetry technology, scanning in physical objects (humans, cars, a Russian T-72 tank) to make the game look more realistic than ever before. Modern Warfare will employ a “new purpose-built engine” that includes features like ray-traced shadows, reflections, and audio; spectral rendering for night vision and thermal goggles; dynamic global illumination and reflections; and volumetric lighting.

    Shown on a PlayStation 4 Pro at Infinity Ward’s in-house theater, it’s easily the most visually impressive Call of Duty game to date.

    That pursuit of realism extends to the game’s guns, the primary means of interaction in Call of Duty games. Motion blur effects on guns and muzzle flare, reloading while aiming down sights, and all-new audio tech will “illustrate how powerful these weapons feel,” according to animation director Mark Grigsby.



    “This is a military sim,” Infinity Ward studio co-head David Stohl said. His team is going for “authentic and gritty, not superhero caricature” for the new Modern Warfare. And while modern military shooters are inherently extremely violent, Infinity Ward is aiming for “intense and mature over gratuitous body count and gore.”

    “This is the most authentic and realistic game we have ever made,” Minkoff said. “All we want to do as storytellers is make players feel something.”

    Call of Duty: Modern Warfare, which is coming to PlayStation 4, Windows PC via Battle.net, and Xbox One with cross-platform play, will be released on Oct. 25.
    Last edited by Rappa; 3rd June 2019 at 14:29.
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  6. #6
    nóg een 'Bram' One_Eight_Se7en's Avatar
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    ‘This is a military sim’... riight, en McDonalds heeft een Michelin-ster

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    Administrator Rappa's Avatar
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    Quote Originally Posted by One_Eight_Se7en View Post
    ‘This is a military sim’... riight, en McDonalds heeft een Michelin-ster


    Call of Duty: Modern Warfare cross-play will match mouse-and-keyboard players

    It’s not just the geopolitics that’s been updated for a new age with the Modern Warfare reboot. Infinity Ward has confirmed that the next Call of Duty will matchmake players according to their input method, Fortnite-style.

    A Forbes report describes a familiar system of ‘input matchmaking’, in which mouse-and-keyboard players will pool together in multiplayer, leaving console players to battle each other without worrying their equipment leaves them at a disadvantage.

    The only way you might find yourself outmatched is if you join the party of a PC player while on console – which would land you in PC-pooled games.
    An Infinity Ward producer has backed up the contents of the report. Last week, co-studio head Patrick Kelly said his team was “taking steps to unite the community”, and that every design decision related to Modern Warfare had been made “with players in mind”.

    It’s a year of change all round: there’ll be no season pass, and no COD zombies mode as the studio pursues a more straight-faced experience in its single-player and co-op campaigns.
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    Would you kindly? Exclusive's Avatar
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    Lees ik daar nou echt “no season pass”?????

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    nóg een 'Bram' One_Eight_Se7en's Avatar
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    Het lijkt er zowaar op dat ze een beweging richting de meer mature-gaming scene maken. Dit zou zomaar weer eens een CoD worden waar ik geld aan ga besteden!

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    Member Paralize's Avatar
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    Het ziet er echt heel veelbelovend uit! Ben erg benieuwd. Dice komt ook met niks dus... Ja Jedi game!

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    Member macc's Avatar
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    Quote Originally Posted by Paralize View Post
    Het ziet er echt heel veelbelovend uit! Ben erg benieuwd. Dice komt ook met niks dus... Ja Jedi game!
    Die Jedi game is van Respawn, niet Dice. (of ik lees je post verkeerd?)

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    Member Paralize's Avatar
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    Quote Originally Posted by macc View Post
    Die Jedi game is van Respawn, niet Dice. (of ik lees je post verkeerd?)
    ah right. Nee, niks dus van DICE Enkel van EA.

    Maar goed, volle bak dus tijd voor CoD. (die paar uur per week)

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    Member Michiel1986's Avatar
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    Game krijgt ook support voor ray tracing nice

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    King in the North Tonne's Avatar
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    Quote Originally Posted by Paralize View Post
    ah right. Nee, niks dus van DICE Enkel van EA.

    Maar goed, volle bak dus tijd voor CoD. (die paar uur per week)
    Battlefield games hebben altijd minimaal 2 jaar ertussen zitten toch?
    "As God as my witness I will put you through that fucking wall!"
    - Frank Murphy

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    Administrator Rappa's Avatar
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    1 van de Giant bomb dudes die jaarlijks naar de "pre" E3 show gaat als judge had al wat meer info te delen over nieuw CoD in de Giant bombcast:

    Jeff's Call of Duty: Modern Warfare reveal event impressions

    https://www.youtube.com/watch?v=P71IL_WKuXQ&t=5453s
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    Member Paralize's Avatar
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    Maare, crossplatform he.
    Even jullie kontjes ownen online! BAM!

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    Administrator Rappa's Avatar
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    Quote Originally Posted by Paralize View Post
    Maare, crossplatform he.
    Even jullie kontjes ownen online! BAM!
    Afgelopen deel 200+ uur in zitten dus BRING IT!
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

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    Member Paralize's Avatar
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    Quote Originally Posted by Rappa View Post
    Afgelopen deel 200+ uur in zitten dus BRING IT!
    Afgelopen deel heb ik mezelf met voeten leren spelen, 30-0 elk potje werd zo saai.

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    nóg een 'Bram' One_Eight_Se7en's Avatar
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    Member n00b_0wnage's Avatar
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    Quote Originally Posted by Tonne View Post
    Battlefield games hebben altijd minimaal 2 jaar ertussen zitten toch?
    Vroeger zat er wel 5 jaar tussen, maar vanaf bf3 hebben ze volgens mij ieder jaar een nieuw deel uitgepoept.

    Merk je ook wel aan de kwaliteit overigens. BF2 reigns supreme

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    Administrator Rappa's Avatar
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    Characters' Watches In The New Call Of Duty Will Display Real-World Time



    Today in tiny, hyper-specific details that might end up having grave ludonarrative consequences: Call of Duty: Modern Warfare (2019)’s multiplayer avatars can wear watches. These watches display whatever time it is where you are, opening the door to a grim future in which somebody can land a perfect headshot on you and, as your character’s vision fades to black, say, “Wow, and you’re in the Pacific timezone? Weak, man.”

    Players noticed the watches in a new teaser trailer that dropped last week ahead of the game’s upcoming August 1 multiplayer reveal. Over the weekend, one eagle-eyed player on Reddit noted that the time on the watch didn’t match the likely in-game time, prompting a response from art director Joel Emslie.

    “The watches read the time off of your console or PC,” he said. “They are real time, not game time.”

    It’s a cool little detail, but one that immediately set off a cascading avalanche of unfounded fears that Infinity Ward prioritized watches that tell actual time over other elements of the game. Emslie proceeded to put those fears to rest, saying that 2002 World War II shooter Medal of Honor: Allied Assault had a similar feature.

    “Fun fact,” he wrote, “Medal of Honor: Allied Assault, developed by 2015 pre-Infinity Ward, had a clock shader that did the same thing in 2002. A feature from 17 years ago. An Infinity Ward artist named Jeff Heath used to complain all the time in the art pit that we didn’t have it when developing COD and hey.... now we do. Turns out it wasn’t that hard to pull off. It adds some complexity to the game and didn’t hurt development. Win win, my friends.”

    That’s all well and good, but how can Infinity Ward expect me to believe that my prim and proper soldier man would sometimes forget to set his watch to the correct timezone before dropping into enemy territory? I can only assume that this, too, is intended to be a commentary on the disturbing realities of war.
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    Member Overmind's Avatar
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    Het was ook wel tijd voor vernieuwing

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    Valar Morghulis
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    Maar zijn de vissen wel interactief?

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    Administrator Rappa's Avatar
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    nóg een 'Bram' One_Eight_Se7en's Avatar
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    Muziek eronder is al briljant

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    Would you kindly? Exclusive's Avatar
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    Ik heb net een stukje van een 2v2 toernooi gekeken met allemaal bekende streamers en dat zag er erg vermakelijk uit. Je krijgt alle vier hetzelfde wapen en dit wisselt om de twee rondjes.

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    Administrator Rappa's Avatar
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    Call of Duty: Modern Warfare multiplayer feels fantastic - but there's cause for concern
    From night vision to 100 players and beyond.

    At a recent Activision-hosted event in Los Angeles, I got the chance to go hands-on with Call of Duty: Modern Warfare's competitive multiplayer portion and came away impressed - despite a few niggles and one lingering concern.

    First up, the good stuff. Modern Warfare is a reboot of sorts for the franchise, and it taps into nostalgia for the series on the last generation of consoles. As such, it's a somewhat stripped down shooter sans some of the outlandish abilities seen in the previous games. You won't find super powers in Modern Warfare. Rather, a press of L1 and R1 activates your field equipment - a round of high-damage bullets, perhaps, or a deployable shield. You won't be flying through the air - unless you're blown away by a frag grenade, of course. The operatives you can play as are a cosmetic consideration only. After Infinity Ward's unsuccessful journey into space with 2016's Infinite Warfare, Modern Warfare makes sure to stay grounded.

    Still, you can get up quite high. One of the best things about the new maps I played was the various mini-platforming sections that enabled you to reach higher ground. It's not always obvious how to get upstairs in a Modern Warfare multiplayer building because the stairs are probably rubble. So, you look outside for a bin that'll give you a leg-up to the first floor, or a stray ladder that helps you onto the roof. Modern Warfare's multiplayer feels like a battle for building space. Control the buildings and the rest will come.

    Then it's on to the gunplay. As teased by recent footage of the superb 2v2 mode Gunfight, Modern Warfare's gunplay packs a punch, with unique recoil across most weapons. Infinity Ward clearly cares deeply about the gun feel of Modern Warfare (some weapons have over 40 attachments), and throughout its presentation to press it stressed its commitment to realism. The upshot is a firecracker of an FPS.

    There are loads of cool little details worth noting: the idle animation for holding weapons sees the player twitch slightly - the laser sight moving independently of the reticle. Super sprint (double tap the left thumbstick) and your soldier will hold their gun in the air as they bust a move. You can hear your expelled shells hit the ground, which is a lovely touch. Barrels sizzle with smoke after firing. Reload before the clip is empty and your soldier will hold the expelled mag while popping in a fresh one with the same hand, like a barber flipping their comb into the safety of their fingers as they clump your hair. And, my favourite, the context-sensitive weapon tilt for when you're shooting from behind cover.


    If you land a kill shot there's a cool tell: your enemy's weapon will flip up - useful if you're shooting someone behind cover.

    The Call of Duty games have always been blisteringly responsive, and Modern Warfare is no exception. But there's a weight to the warfare here that stands out. The guns really do feel distinct, impactful and, at times, challenging to use. "We wanted to add this depth and replayability to every single firefight," multiplayer director Geoff Smith said in an interview at the event. "We feel like some of the guns in other games have got really laser-gunney, and that interaction between those two players starts to play out similarly every time.

    "We also wanted to add learnability of the weapon. All the recoil is a predictable pattern you can get used to and start counter-steering. We're trying to add more depth to those firefights."

    "The games have gone down this valley of laser gun, point, shoot and there's no real gameplay or characteristic between the weapons," animation director Mark Grigsby added.

    "We wanted characteristics for each weapon. So, yeah, an AK-47 in real life kicks like a mule. But an M4 has a little bit more stability to it."

    Time to kill is around four hits for an assault rifle, but of course mileage varies per weapon. The thing to note on Modern Warfare's lethality is headshots feel incredibly important, and I suspect that's because the game has a significant headshot multiplier. This is a game that rewards precision, and if you can land a headshot you'll end a firefight quickly, no matter what weapon you're using. I love this feel to the gunplay - you'll do well if you put time into mastering the weapons, as you should.

    My initial impression of Modern Warfare was it played a little slower than Black Ops 4 and maybe even the first couple of Modern Warfare games, but after a couple of hours I found myself moving swiftly and fluidly - and the super sprint helps get you where you need to be fast. I think a lot of that initial caution came from the fact there's no mini-map, which is a massive change for Call of Duty multiplayer. I'm used to glancing at the COD mini-map every few seconds in previous games, and it was only when it was taken away from me for Modern Warfare did I realise how much confidence I drew from it. Replacing the mini-map is a Skyrim-style compass bar that appears on the top of the screen, and it sort of helps you out, but it's no substitute, which makes the personal UAV Recon killstreak (three kills) particularly important. I expect Infinity Ward's decision to ditch the mini-map will divide the community, but for me it's in keeping with the developer's desire to create a more tactical shooter that's not all about run and gun.


    One of the more powerful killstreaks is a tank two players can operate.

    My first few games of competitive multiplayer were traditional team deathmatch on what felt like standard, rubble-riddled maps, and a lot of fun they were. But it was familiar fun. Where Modern Warfare started to feel more interesting was when we played with night vision. Here, in a map set inside a cave system, Modern Warfare turned into this tense shooter where listening to footsteps and keeping an eye out for stray laser sights was the key to victory. There was no feedback on the HUD, either. Did I land my shots, there? I think so. Are they dead? Maybe! Should I aim down sights as I slowly approach a corner? Maybe not, because if I do, my laser sight will reveal my presence. Is that laser sight from an enemy? I'd better chuck a flashbang just to be sure. Night vision gameplay in Modern Warfare felt fantastic, and I can't wait to play more.

    After night vision, I went hands-on with the new battle maps in games that saw 10v10 and then 20v20 fights. I played a lot of Headquarters (King of the Hill, basically) on 10v10, which was fantastic. Five-flag Domination on a battle map was a relentless push and pull, while Team Deathmatch on a battle map felt like it gave me more freedom to run and gun, although you do need to work together to cope with packs of enemies. This wasn't available during the preview event, but Ground War is a new mode that supports up to 64 players and it's confirmed for launch. Infinity Ward told me some of the battle maps it's made are so big they accommodate over 100 players, which is something I look forward to trying out. But this is not battle royale, Infinity Ward stressed. This is core multiplayer on a much bigger scale than we're used to. At points I was reminded of WW2's superb War mode. ATVs are available to jump into and drive, and there's enough room to make the most of the powerful two-player tank killstreak. Killstreaks, if you hadn't already guessed, still apply on battle maps, so with so many players all popping off their cruise missiles and precision airstrikes at the same time, there's a lot going on. Certainly the announcer never shuts up.

    The return to killstreaks gives more meaning to your life. If you're one kill away from a killstreak, your heart starts pumping and you naturally play more conservatively. Die when you're close and it feels like a gut punch. I quite like this aspect of Modern Warfare - it's a world away from the rinse and repeat feel of Black Ops 4, that's for sure - and taps into the more tactical gameplay Infinity Ward is going for. But is the game more tactical? There are more tactical options, for sure, some of which seem inspired by other popular shooters. You can open doors ever so slightly now to peek inside, and even throw grenades through the gap. There's a new breach system that lets you burst through closed doors - and doing so makes a lot of noise. But it's hard to get a good sense of all this in the kind of hands-on preview environment we played in. For now, I can say this: Call of Duty: Modern Warfare is as in your face as you'd hope from the series - although on the massive maps you might want to pack a sniper rifle.


    The new gun mount mechanic lets you set your weapon on objects within the map for extra stability.

    As I was playing Call of Duty: Modern Warfare multiplayer and having a great time with it, I felt a scratch at the back of my mind. This is all well and good, I thought, but what about progression? What about the inevitable grind? And, crucially, what about loot boxes? I loved Black Ops 4 at launch and indeed throughout much of its first year of life, but the game has been strangled by loot boxes and ill-advised microtransactions that have given it a whiff of pay-to-win.

    Infinity Ward has promised not to split the Modern Warfare userbase by selling a season pass, which is fantastic. And it's promised to give free maps and other gubbins to all players for free, which is also fantastic. But you can't help but wonder, what will take the place of the season pass? The live service lever pullers at Activision will have post-launch revenue targets for Modern Warfare, as they've had for Black Ops 4. How long before all that's good about Modern Warfare is smothered by a depressing conversation about microtransactions?

    I asked Infinity Ward about this, and, frustratingly, the developers didn't have much to offer by way of reassurance.

    "We read all those things and we're aware of all those situations and the changing landscape," Smith said. "But we're just talking about multiplayer today, and we're still working out how that all works out towards the end when we finish the game."

    "We definitely want to make sure the community feels like it's a fair experience," Grigsby offered. "We're still figuring all that out. But we have the community in mind. We're gamers ourselves. We want to make sure everyone's happy."

    "It's a big topic and there are a lot of different voices in it. We're one," Smith concluded. "But we're doing what we can."

    This last comment stuck with me as it touches on the push and pull between developer and publisher we've seen emerge with Black Ops 4's monetisation. Infinity Ward's multiplayer designers and animators and sound people all want Modern Warfare to be the best shooter it can be, but in the world of triple-A video games, it's not that simple. I'd love for Modern Warfare to end up a game without loot boxes, without any pay-to-win elements, without anything that makes me feel sad about playing it. But given what happened to Black Ops 4, it's hard to act optimistic.


    The maps shown at the preview event all looked a bit dour.

    In its pursuit of hashtag gritty realism, Infinity Ward has created maps packed with rubble and... well... it's all a bit bland. At least, the maps I played on all seemed to blur into a grey fudge. There's a sense of Call of Duty coming full circle here, I think. I remember the common criticism of the series back on Xbox 360 included the brown smudge slur, and in tapping into nostalgia for Modern Warfare, well, here we are again. But I've only seen a snapshot of the game. I hope there's more variety to this Call of Duty's palette.

    Talking about realism, Modern Warfare is a bit of a tonal disaster. The multiplayer portion of the game is, let's be honest, not in the least bit realistic, but it takes its tonal cues from the campaign, which I'm sure will prove to be one of the most controversial of 2019. So, on the one hand we have a video game that's about realism, authenticity and telling a story inspired by the headlines of today. On the other hand we have a 20v20 frag-fest starring instant respawns, bunny-hopping, quick-scoping and... checks notes... a white phosphorus killstreak?

    Call of Duty has always had this tonal disconnect. Over the years the Modern Warfare campaigns have had something to say about war, while the multiplayer has been about your kill/death ratio. This is a multiplayer that, if you get enough kills without dying yourself, lets you call a nuke down to destroy the map. Still, having white phosphorus, a chemical weapon that pretty much everyone feels uncomfortable about, as a power up in a game that's about hashtag realism seems in bad taste.

    Despite these issues, there's a lot that's fantastic about Call of Duty: Modern Warfare's multiplayer and the truth is I'm excited to play more. It feels significantly different than the last few years' worth of CODs, and the gunplay is satisfying and rewarding. Let's enjoy this moment before the rot sets in, eh?
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    Administrator Rappa's Avatar
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    Call of Duty: Modern Warfare PS4 gets an open alpha this weekend

    Call of Duty: Modern Warfare on PlayStation 4 gets an open alpha this weekend for the new 2v2 mode Gunfight.

    The open alpha runs from 23rd-25th August. Included are five close-quarters maps, including Docks and Speedball. You don't need PS Plus to play.

    I've played Gunfight a fair bit and it's a lot of fun. Each team begins the round with a random weapon loadout, although developer Infinity Ward has curated loads of loadouts, from pistol and rocket launcher to scoped shotguns. The point is, you never know what you're going to get. But all players get the same loadout. It's tense, tight and a blast.

    Call of Duty: Modern Warfare comes out 25th October.
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    Would you kindly? Exclusive's Avatar
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    Jammer dat het alleen op de PS4 is.

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    Call of Duty: Modern Warfare krijgt geen battle royale-modus

    Game Informer heeft een interview gehouden met Taylor Kurosaki, narrative director en Joe Cecot, hoofd van multiplayer bij Infinity Ward. Hierin wordt onder andere besproken dat er geen battle royale-modus naar Call of Duty Modern Warfare komt.
    Brian Shea van Game Informer stelt de vraag van een luisteraar met betrekking tot de battle royale-modus. “Ons antwoord hierop is dat wij van battle royale houden, maar op het moment is ons grote nieuwe ‘iets’ Ground War,” antwoordt Cecot. Vervolgens gaat Kurosaki door met een lijst benoemen van andere modi in de game, “Campaign, multiplayer, Spec Ops. battle royale, het gaat niet passen! Hoeveel willen jullie?!”

    Alhoewel er dus waarschijnlijk geen battle royale-modus gaat komen, is er wel de Ground War-modus aanwezig die 64 spelers ondersteunt. Er is zelfs sprake van dat het 100 man kan ondersteunen. Tijdens het multiplayer gameplay-evenement werd hiernaar gehint.

    Lees hier de preview van Call of Duty Modern Warfare waarin Jacco onder andere het volgende zegt, “Schieten voelt gewichtig en zowaar realistisch. Wapens hebben een gigantische terugslag en voelen als de ijzeren moordmachines die ze zijn. ”

    Call of Duty Modern Warfare komt op 25 oktober 2019 uit voor pc, PlayStation 4 en Xbox One.

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    Oei, nu hebben jullie @Rappa boos gemaakt!

    Maar wat gek? Die vorige werd toch goed ontvangen en goed gespeeld?
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    Administrator Rappa's Avatar
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    Quote Originally Posted by Like-a-Bunny View Post
    Oei, nu hebben jullie @Rappa boos gemaakt!

    Maar wat gek? Die vorige werd toch goed ontvangen en goed gespeeld?
    Beetje slecht bericht van gamer, blijkbaar komt de mode wel maar niet bij launch. Vond het ook al rare keuze.
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  34. #34
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    Was ik net lekker aan het ragen...ik kruip weer terug in mijn konijnenholletje.
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  35. #35
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  36. #36
    Member Culloden's Avatar
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    Heb wat gameplay gezien. Lijkt erop dat mappen veel groter zijn + voertuigen. Geen zombie modus en ook geen/minder skin rewards lees ik? Ik krijg zowaar old school gevoel erbij.


  37. #37
    Would you kindly? Exclusive's Avatar
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    Quote Originally Posted by Culloden View Post
    Heb wat gameplay gezien. Lijkt erop dat mappen veel groter zijn + voertuigen. Geen zombie modus en ook geen/minder skin rewards lees ik? Ik krijg zowaar old school gevoel erbij.
    Op dit moment is de open beta bezig en kan je gratis mee doen. Ik heb al aardig wat potjes gedaan. Het is inderdaad wel een stuk meer terug naar de basis. Het bevalt me prima maar ik merk wel meteen dat ik me niet meer in zo'n game kan vast bijten als vroeger.

  38. #38
    Member Paralize's Avatar
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    Was een toffe beta
    Beetje klaar wel met BF5 toffe game, maar gewoon even genoeg.

    Dit is wel lekker raggen. Je hebt er zo tig potjes inzitten en weer genoeg van na een uurtje of 2. Snelle gameplay, geen gelul. Geen bizarre killstreak bonussen gehad (nog). Helikoptertje had ik en dat was 't wel.

    Heb 'm toch vooral voor de SP (moet nog uitkomen, maar had 'm gepreordered)

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    Specops
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