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Thread: [Console] Xbox Series X

  1. #81
    SNAFU? Masemium's Avatar
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    Quote Originally Posted by Gaunter O'Dimm View Post
    https://imgur.com/GSGt1uF.jpg
    Jaaaaaaaa Ik zat zelf te googlen en kon het niet 123 vinden. Dit is wat ik in m'n koppie had.
    Your mileage may vary.

  2. #82
    Senior Member RPGer's Avatar
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    Wat mijn plaatje deed het niet!



    Poging 2, ik wacht op de fotoshop.
    Ik kan niet wachten

  3. #83
    Xenia Onatopp
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    Ik heb er ook nog een paar:

    Geplaatst door Elon Musk:



    Wendy's Canada:







    Maar goed, ik vind het een prima console verder maar de meme's zijn ook leuk.

  4. #84
    Xenia Onatopp
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    The next-generation Xbox has a much simpler name than you might think: It's actually just 'Xbox'

    https://www.businessinsider.com/micr...orward-2019-12

  5. #85
    4900 colors beanthere's Avatar
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    Quote Originally Posted by Gaunter O'Dimm View Post
    The next-generation Xbox has a much simpler name than you might think: It's actually just 'Xbox'

    https://www.businessinsider.com/micr...orward-2019-12
    Deze uitleg sluit veel beter aan bij de eerdere verhalen dat Microsoft af wil van steeds maar weer nieuwe "generaties" van consoles. Voortaan gewoon een vaste technische architectuur waarop ze steeds verder bouwen en daardoor altijd backward compatibility. De "generaties" zijn voortaan "series" waarin ze de specs opkrikken en misschien wat technische mogelijkheden toevoegen. Klinkt goed wat mij betreft.

  6. #86
    Indie kneus Baukereg's Avatar
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    Pc as a service dus.

  7. #87
    Variation on a Dream LtPsycho's Avatar
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    Quote Originally Posted by Baukereg View Post
    Pc as a service dus.
    Jup, maar dan met het gemak van een console.
    Ben helemaal voor Nu nog stoppen met die stomme exclusives op de PlayStation die ik persé wil spelen en ik kan gewoon alleen een xbox kopen

  8. #88
    Senior Member DarkRuleR's Avatar
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    The next-generation Xbox has a much simpler name than you might think: It's actually just 'Xbox'
    Bron: https://www.businessinsider.com/micr...true&r=US&IR=T

    EDIT: Knap als je de TIG dubbele posts niet ziet.
    Sorry mensen!
    Last edited by DarkRuleR; 17th December 2019 at 14:25.

  9. #89
    Xenia Onatopp
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    Nou moet eigenlijk @beanthere weer precies dezelfde post neerzetten waarna Baukereg over PC as a service begint waar LtPsycho dan weer op reageert

  10. #90
    Indie kneus Baukereg's Avatar
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    Pc as a service dus.

  11. #91
    Variation on a Dream LtPsycho's Avatar
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    Quote Originally Posted by Baukereg View Post
    Pc as a service dus.
    Dikke prima lijkt me!

  12. #92
    Administrator Like-a-Bunny's Avatar
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    Help even meedenken. Dit ding heet dus de Xbox Series X. Ideetjes voor een fatsoenlijke korte tag? Voor Playstation 5 zijn we zo klaar, maar hier is het wat lastiger.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  13. #93
    King in the North Tonne's Avatar
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    Quote Originally Posted by Like-a-Bunny View Post
    Help even meedenken. Dit ding heet dus de Xbox Series X. Ideetjes voor een fatsoenlijke korte tag? Voor Playstation 5 zijn we zo klaar, maar hier is het wat lastiger.
    XBSX i guess
    "As God as my witness I will put you through that fucking wall!"
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  14. #94
    SNAFU? Masemium's Avatar
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    Volgens mij was de XSeX al redelijk vaak gecoined

    XSX bekt ook niet lekker zeker?

    XX ... LaB groetjes he ~xXx~

    En dan word de WiiU altijd afgezeken om de naam.

    Wat mij betreft maken we er X4 van. (Maar 4 is minder dan de 5 van Sony ...)

    Xbox 10 dan ?!?! Verdulleme.
    Your mileage may vary.

  15. #95
    Administrator Like-a-Bunny's Avatar
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    Quote Originally Posted by Tonne View Post
    XBSX i guess
    @Rappa 's idee inderdaad. Meest voor de hand liggend ook. Maar de "I guess" voel ik ook een beetje bij die naam.

    Quote Originally Posted by Masemium View Post
    Volgens mij was de XSeX al redelijk vaak gecoined

    XSX bekt ook niet lekker zeker?

    XX ... LaB groetjes he ~xXx~

    En dan word de WiiU altijd afgezeken om de naam.

    Wat mij betreft maken we er X4 van. (Maar 4 is minder dan de 5 van Sony ...)

    Xbox 10 dan ?!?! Verdulleme.
    !
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  16. #96
    SNAFU? Masemium's Avatar
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    Oh wacht, die 10 cirkelt weer terug naar een X natuurlijk ...

    X in het kwadraat X. X^X. X^infinity. De Xbox xD

    Het is ook zelfs voor mij verwarrend met de Xbox One X. Volgens mij hebben ze de Wii U van de troon gestoten.
    Your mileage may vary.

  17. #97
    Administrator Rappa's Avatar
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    Gamertag: Rappa1985 PSN ID: Rappa1985 Steam ID: Rappa1985
    Here’s what’s actually on the back of the Xbox Series X – report

    The back ports on the Xbox Series X appear to be similar to what we have today on current-gen consoles.

    After AMD showed what looked to be an official shot of the back of the Xbox Series X console, the company admitted it was a purchased 3D model and is not actually the real thing.

    So what ports does the real Xbox Series X actually have on the back? Well, according to a Thurrott report, the answer is not very exciting.

    According to people with access to the current unit, the Xbox Series X has seven ports on the back. Two Superspeed USB-A ports, an HDMI port, an Ethernet port, optical audio, and a simple power connection. Thurrott’s report is not certain about the final port, which they say could be used for debugging – this is an in-development unit, after all.

    Although this particular make-up could change from now until launch, it already proves two interesting facts. First, the power connector is small, which indicates the console will be using an internal power supply.

    Having a single HDMI port instead of two is also an indication that VR is not a priority for the Series X. Head of Xbox, Phil Spencer previously said as much, but it’s interesting to see these choices manifest in hardware. A future VR headset could still use the existing HDMI port, of course, but having two allows the image to be mirrored on a different screen.

    Catch up on everything we know about the Xbox Series X, including specs, release date, confirmed games so far and much more in our mega story.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  18. #98
    ill-tempered Seabass's Avatar
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    Welke HDMI versie?
    Waarom USB-A ipv USB-C?

    Verder prima. We horen het wel ergens komend jaar.

  19. #99
    Administrator Rappa's Avatar
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    Quote Originally Posted by Seabass View Post
    Welke HDMI versie?
    Waarom USB-A ipv USB-C?

    Verder prima. We horen het wel ergens komend jaar.
    Na wat googlen zie ik dat de Xbox one X Hdmi 2.1 al ondersteund (wtf dat ook mag betekenen) dus dit zal dan ook wel onderdeel zijn van de nieuwe.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  20. #100
    Xenia Onatopp
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    Dat is o.a. voor hogere framerates bij 4K en 8K resoluties.



    The current HDMI revision supported by Xbox One X right now, HDMI 2.0, supports transfer rates up to 18 Gigabits per second – imposing a limit of 4K (3,840 × 2,160 pixels) resolution at 60 Hz. HDMI 2.1 increases this limit to 48 Gbps, allowing for 10K resolution and 120 Hz at lower pixel counts. On supported displays, 8K (7,680 pixels x 4,320 pixels) at 60 Hz will be possible, as well as 4K at 120 Hz.
    Future proof, zeg maar.

  21. #101
    Administrator Rappa's Avatar
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    Ahá
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  22. #102
    Member Paralize's Avatar
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    Quote Originally Posted by Tonne View Post
    XBSX i guess
    nah, want er is al de PSX (de eerste playstation)

    Ik denk dat 't gewoon 'xbox' gaat heten. Omdat het niet uitmaakt welke versie je hebt, je kan de games op allemaal spelen. (vanaf de one)
    'Toast'

  23. #103
    King in the North Tonne's Avatar
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    Quote Originally Posted by Paralize View Post
    nah, want er is al de PSX (de eerste playstation)

    Ik denk dat 't gewoon 'xbox' gaat heten. Omdat het niet uitmaakt welke versie je hebt, je kan de games op allemaal spelen. (vanaf de one)
    Maar voor ons aller Forum Tag dan? XB?
    "As God as my witness I will put you through that fucking wall!"
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  24. #104
    Senior Member DarkRuleR's Avatar
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    Quote Originally Posted by Tonne View Post
    Maar voor ons aller Forum Tag dan? XB?
    Dan zou ik voor XBOX gaan, wel 1 teken langer maar alsnog maar 4 tekens.

  25. #105
    Xenia Onatopp
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    Quote Originally Posted by Gaunter O'Dimm View Post
    Is het eigenlijk al ergens bevestigd dat toekomstige Xbox games ook op de huidige consoles te spelen zullen zijn? Dat was immers ook een deel van hun nieuwe strategie. Dan kunnen spike en beanthere de komende 10 jaar in 900p en 20 fps blijven spelen

    Het kan wat mij betreft allemaal niet snel genoeg gebeuren, nieuwe hardware blijft altijd leuk en spannend.

    “All of our games… will play up and down that family of devices” – Xbox’s Matt Booty ends the next-gen exclusive as we know it

    t’s now been over six years since the troubled launch of the Xbox One and another 10 months or so until we see the release of Microsoft’s Xbox Series X. Yet despite all that, we’ve never seen a platform holder less in need of a next-gen boost than Microsoft is now.

    That confidence came through in every interview, and casual chat, we had at Microsoft’s X019 meeting late last year. Across the board there’s momentum, fresh ideas and a sense of focus around Microsoft’s gaming arm at present. The platform is buzzing.

    The current Xbox One X is among the best console designs of all time, the new console looks ground-breaking, the xCloud preview is progressing well, Xbox Game Pass is the closest thing gaming has to Netflix, and the company’s swathe of studio acquisitions are starting to bring their creative firepower to bear.

    In charge of the latter is Matt Booty, head of Xbox Game Studios, who we caught up with to discuss how Microsoft’s now 15 internal studios were faring, how they fit into the plan for the Series X and whether any more acquisitions were on the cards.

    GENERATION X

    It would be easy to think that Microsoft’s veritable army of developers would be targeting the Series X’s launch day. But Booty agrees with us when we propose that this will be a very different kind of console launch, with first-party games being compatible across all Microsoft’s hardware, existing and new, ending the usual platform reset we’ve seen in the past with such launches.

    “As our content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices,” Booty explains. “We want to make sure that if someone invests in Xbox between now and [Series X] that they feel that they made a good investment and that we’re committed to them with content.”

    And that means it’s also unlikely that there will be much pressure, from Microsoft at least, on third-party publishers to turn out hardware-exclusive titles for the relatively small day-one audience of Xbox Series X owners. In short, Microsoft is rewriting the rules of the console launch.

    Of course, the company will still be wanting to show off its new hardware to best effect. “Our approach is to pick one or two IP that we’re going to focus on and make sure that they’re there at the launch of the console, taking advantage of all the features. And for us that’s going to be Halo Infinite, which is a big opportunity.

    “It’s the first time in over 15 years that we’ll have a Halo title launching in sync with a new console. And that team is definitely going to be doing things to take advantage of [Series X].”

    We’re yet to see in what ways Infinite will utilise Series X’s huge rumoured power. But it will be the first test to see if Microsoft’s new first-party army can compete with Sony’s current-gen masterclass of first-party releases.

    We frankly ask if the Master Chief and Xbox Game Studios are ready to go toe-to-toe and compete with Sony this time around. In reply, Booty immediately acknowledges the huge role that Sony’s first-party has played in this generation.

    “First of all, Sony’s done a fantastic job just across the board in terms of what they’ve done with building an audience, selling consoles, obviously, a number of amazing, great games that have come out of their first party teams. I try to stay away from framing things as a head-to-head bout with Sony, instead I think that it’s just up to us to focus on three things. First of all, we need to deliver on the promises that we make. So if we say a game is going to ship at a certain time, we’ve got to get that done, we just need to get better at executing.”

    This is an intriguing statement as Xbox hasn’t, publicly at least, missed many release dates in this generation. Though Booty did oversee the delayed and then cancelled Minecraft Super Duper Graphics Pack. But maybe this just shows that the platform wanted more of its own titles out earlier in Xbox One’s lifespan.

    Booty continues: “We need to make sure that we hold the bar high on quality, and that we’re releasing games that we can be proud of and that the fans can be proud of as Xbox exclusives.” So while Booty isn’t keen to make this out as a head-to-head, most Xbox fans will be measuring the games against Sony and any pride will come from being at least in parity with PlayStation.

    “And then lastly, we need to continue building characters, stories and worlds that can transcend generations, devices and platforms. You know, if you look into things like the Marvel characters or Lord of the Rings, when those Marvel characters were first invented in the 1960s, nobody knew that there was going to be a thing called Netflix.

    “But yet, here we are. And, you know, the Marvel library figures heavily into video streaming. And so I think we are lucky to have worlds and universes like Halo, where there’s characters that can support TV series, books, comic books and all kinds of games. Things like Minecraft that can ship on 23 platforms, and is in schools, and we just need to stay focused on building those kinds of things that really will be generational and last for a while. And I think that if we do that the rest will take care of itself.”

    Such grand ambitions are admirable, but there’s just a touch of the Xbox One launch in this kind of transmedia talk, which makes us somewhat nervous. After all, you can’t try and create characters like Minecraft’s Creeper, Pikachu, Mario or Lara Croft, you just try and make great content and (sometimes) they come along.

    THE RULES OF ACQUISITION

    Of course, having a mind-boggling fifteen studios at your disposal certainly tilts the odds in your favour when you’re trying to create something that will stand the test of time. That said, more is always helpful, so is Microsoft planning any further acquisitions?

    “We may or we may not acquire more studios down the road,” says Booty, hedging. “But I think that we hit a point where we had gone through a phase of adding new studios. And that’s a lot of work to make sure that we get the studios onboarded correctly, that we make sure that everyone feels secure.

    “Every studio has its own culture, their own way of thinking. We put a lot of energy into making sure they understand that their culture will be preserved, they’ll be unique,” he says reassuringly. “We’ve done enough of that and now we need to just shift over to working on the games.

    “That’s then a whole separate process to make sure that they have the right resources – that they’re well supported. So it’s really just been to make sure that we’re being deliberate about both phases. Because I think that we could, not that we would do this, but we could just keep going and buy more-and-more studios, and then maybe wake up one day and realise, like, ‘wait a minute, we need to focus on making the games.’ We need to keep the end goal in mind, which is to make sure that we have a steady slate of games.”

    Pressed on what a steady slate is from his point of view, Booty replies: “The capacity to deliver, say, a game every three or four months, which is our goal.” Which goes a long way to explain his previous comments on “ship[ping] at a certain time” as with a release schedule that busy, games need to launch in their chosen windows or else things will get very messy, very quickly.

    Another reason to pause that acquisition process is to help build relationships between the teams.

    “We have this amazing collection of 15 studio leaders, and if we’re always acquiring new things, there will always be somebody who’s the new person, you always have the the older studios and the newer studios, and what you don’t get in that situation is them treating each other as peers and sharing information or expertise.”

    Booty wants Microsoft’s studios on a level playing field then, rather than having a tiered feel?

    “Yes, we’d rather think of them as a group of peers.”

    PRAISE AND APPRAISE

    The studios might be set up on a level playing field, but someone, Booty in this case, still has to manage and appraise their progress. So how involved is the executive in the games of his charges?

    “As a principle, I try to stay out of the creative process as much as possible The last thing our studios need is me coming in. I enjoy making games, I enjoy the craft of games. And I’ll sit in our studios, if they let me, all day and talk to the people making them. But I think it’s my job to be more neutral, and really make sure that the studios are supported, and they have the resources they need, as opposed to me trying to play game designer.” An approach that will come as some relief to any team that’s laboured under intrusive management.

    Now, while Booty isn’t pushing his personal take on the games, he is instead bringing to bear a wide variety of feedback tools to gauge where the teams are at.

    “Now we’re fortunate that we have a lot of ways that we can check on the progress of a game. We have a very sophisticated user research group inside Xbox in Redmond, that’s available to test the games and get people to come in and play them, in a very systematic, scientific way, so that we can measure the progress.

    “We also have a number of people with 10-20-25 years of experience that will play things along the way and start to give us an opinion. And then we also work with journalists and people that can come in and say: ‘Hey, compared to other games like this, here’s how I think this one is shaping up.’

    “I’d much rather work with other groups to give feedback on the games and make sure that I’m supporting them to build the game that’s in their head and see their vision through, because the last thing they need is the executive people coming in and playing game designer,” be reiterates.

    PULLING TOGETHER

    With Halo Infinite leading the charge for the Xbox Series X, it’s intriguing to find out if the game is pulling in resources from other studios in the group. But Booty is definite that this isn’t the case, with each studio having its own IP (or IPs to work on).

    “The answer is no. We do have studios that have multiple teams within them. So for example, we announced Everwild, a new IP from Rare; that is a second team that we’re spinning up under Louise O’Connor’s leadership and creative direction, that will be a second team that exists in parallel to the team at Rare that’s already working on Sea of Thieves and will continue to work on that game. So there will be two teams. While at 343 they’re working on Halo Infinite. But they’re also working on bringing things like Halo Reach to PC to join the Master Chief Collection.

    “But what we aren’t doing right now is for example, saying, ‘hey, could half of the Minecraft team go work on Sea of Thieves?’ I think that would just be very tough with the way we run our studios. They each have their own cultures, they each have their own toolsets, their own technology. And they certainly are sharing a lot of information, techniques and expertise. But we’re not at the point where we would want to move people around from studio to studio.”

    Instead the studios will use the typical external development resources to assist them. “All of our studios will work with outside development help. Games have just gotten so big and so complicated, and I think it’s really very rare for any studio to not have development partners.”

    THREE PART PASS

    So with fifteen studios all working on their own IPs. That’s a lot of content, and all that content, as we’re all aware, is there to feed the voracious maw of Xbox Game Pass. We ask Booty about his take on a comment made by Phil Spencer, about how Game Pass was a great place for games with a “a beginning, a middle and an end” as opposed to the shift to service-type titles in recent years. So does Booty feel that there should be more such titles?

    “I don’t think that there should, it’s a little bit like, should there be more sci fi movies, or should there be more spy novels? I don’t know. It’s based on what people want to watch and want to read. We don’t try to be directive on the content, but the great thing about Game Pass is that we don’t have to actually worry about that question,” he states intriguingly. “That’s because Game Pass becomes the service, Game Pass becomes the structure. And now, in our green light and concept review process, I don’t need to ask: ‘What’s your service plan, what’s your monetization plan, are you going to offer any DLC later, what is your monetization?’ We don’t have to ask any of that anymore, the teams can just go design the game that they want. And we can let Game Pass end up being the service.

    “So to return to your question, should there be more standalone single player games that take about 20 hours to play? It seems like Outer Worlds is doing pretty good. Maybe there’s a lack of those titles right now, and that people like a game that’s about 20 hours with a beginning, a middle and an end.

    “But I think on a higher level, it’s something we don’t have to worry about anymore, because whether it is a game like Bleeding Edge, which structurally starts to look more like a free-to-play game, more like a service-based game, that will do fine in Game Pass. And if we end up coming out with another game like Hellblade or Outer Worlds, which is a 12 hour or a 25 hour game that you play and enjoy, and then it kind of has an ending. That’s great in Game Pass too. So that’s really the power of Game Pass.”

    It’s a persuasive point. For while many have been identifying Game Pass as a renaissance for the double-A game, the largely linear titles that gamers traditionally played consecutively in the heydays of physical retail, it also has huge potential as a provider of service games, without the need to monetise players in-game at every turn.

    “So really, there’s the type of content there for just about any kind of gamer. And I think that’s what gamers should now expect.”

    Xbox looks to have its thinking straight and its ducks all in a line. It’s often the case that the approach of the parent company to a gaming arm can be disruptive, but Xbox seems to have applied Microsoft’s customer-centric, platform-centric, service-first philosophies to its gaming business with some flair.

    Whether Game Pass ends up being the stable, long-term, development-funding goliath that everyone wants it to be is very much an ongoing question. As is whether a platform holder possessing this broad a range of development firepower is healthy for the industry as a whole. But Microsoft is undoubtedly in a good place and one that’s easy to understand from the outside. And that clarity, more likely than not, bodes well for its partners.
    https://www.mcvuk.com/we-need-to-del...uture-of-xbox/

    Hmm, dan wordt het toch de PS5 bij launch en blijf ik de Xbox One X een tijdje langer gebruiken, iets waar ik eigenlijk toch al een beetje naar neigde gezien het first party aanbod van MS. En het zou mij eigenlijk niet eens verbazen als we weer een nieuwe FromSoftware exclusive zullen gaan zien binnen de eerste 2 jaar van de PS5.
    Last edited by Gaunter O'Dimm; 10th January 2020 at 18:31.

  26. #106
    dbz freak coola's Avatar
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    Heb niet de hele tekst gelezen, want te veel letters. Maar wat is nu het nadeel precies?
    Ashley 'Ash' J. Williams: "When Evil shows up, it blows up." Still workin' on the slogan

  27. #107
    Xenia Onatopp
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    Quote Originally Posted by coola View Post
    Heb niet de hele tekst gelezen, want te veel letters. Maar wat is nu het nadeel precies?
    Het komt erop neer dat in de eeste 2 jaar alle first party games ook te spelen zullen zijn op de Xbox One, Xbox One S, Xbox One X, Xbox 'Anaconda' en 'Lockhart'. Het nadeel is dan dat alle games ook geoptimaliseerd (gedowngrade) moeten worden om het op de Xbox One en XOS te kunnen draaien. Games die gebruik zullen maken van de betere CPU, GPU, TF en etc., wat zich zou vertalen in enorme werelden, krankzinnige physics enz., zullen dus onmogelijk zijn (of althans: games die onmogelijk zouden zijn op de huidige generatie consoles). Voor lineaire games zal het dus niet veel uitmaken maar afgezien van betere resoluties, fidelity en textures e.d. hoef je geen echte next-gen taferelen te verwachten van MS.

    Natuurlijk heeft dit er ook mee te maken dat MS dit al langer van plan was (zie mijn post) en ze volledig inzetten op Game Pass maar hierdoor heb ik, en velen met mij, wel minder haast om meteen next-gen te gaan met Xbox in 2020 (daarnaast is de One X nog steeds vrij krachtig natuurlijk). En ik wilde sowieso dit jaar in een nieuwe PC gaan investeren dus vind ik het niet erg om enkel voor de PS5 te gaan

  28. #108
    Choose Wisely The_wildcard's Avatar
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    Las ik gisteren ook. Die PS5 blijft even eenzaam in de kamer staan.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  30. #110
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    Quote Originally Posted by Like-a-Bunny View Post
    Las ik gisteren ook. Die PS5 blijft even eenzaam in de kamer staan.
    En dan met Elden Ring als launch title hè!

    Weet je, het zou mij eigenlijk niet eens verbazen. FromSoftware's normale release window is ditmaal veel te kort dag (en zit al stampvol met grote AAA releases) maar een Q4 release zie ik wel gebeuren. Zeker gezien de samenwerking met George R. R. Martin en het feit dat dit een perfecte cross-gen titel kan zijn.

    *gaat duimendraaien*

    Gvd, ik heb er zo'n zin in!

  31. #111
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    Quote Originally Posted by Gaunter O'Dimm View Post
    Gvd, ik heb er zo'n zin in!
    Sure, From levert sinds DeSo consistent goede games wat mij betreft. Dus snap dat je uitkijkt naar de volgende titel.

    Maar we weten toch nog amper iets van Elden Ring, behalve wat vage concepten en de samenwerking met GM? Het wordt dan wel tijd voor meer info

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    Dit maakt de keuze wel makkelijker ja. De One X gaat nog wel ff mee.

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    Inderdaad dit maakt de keuze wel een stukje makkelijker. Ik ga er vanuit dat Game Mania nog wel ergens een keer met een inruil actie komt zodat meteen van de One S af ben.
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  34. #114
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    Ik vind het niet zo slim van Microsoft om een nieuwe console te lanceren die geen exclusieve games heeft voor de nieuwe hardware.
    Niet alleen doordat de "noodzaak" voor een upgrade dan minder is, maar ook omdat dit ook gevolgen kan hebben voor het gameplay design van de nieuwe games (als de nieuwe Halo ook op 1e generatie Xbox One hardware moet kunnen draaien).
    Benieuwd hoe dit voor ze uitpakt.

    Edit: precies wat Gaunter ook al schreef
    Last edited by Kikker; 11th January 2020 at 12:43.

  35. #115
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    Quote Originally Posted by Gaunter O'Dimm View Post
    Het komt erop neer dat in de eeste 2 jaar alle first party games ook te spelen zullen zijn op de Xbox One, Xbox One S, Xbox One X, Xbox 'Anaconda' en 'Lockhart'. Het nadeel is dan dat alle games ook geoptimaliseerd (gedowngrade) moeten worden om het op de Xbox One en XOS te kunnen draaien. Games die gebruik zullen maken van de betere CPU, GPU, TF en etc., wat zich zou vertalen in enorme werelden, krankzinnige physics enz., zullen dus onmogelijk zijn (of althans: games die onmogelijk zouden zijn op de huidige generatie consoles). Voor lineaire games zal het dus niet veel uitmaken maar afgezien van betere resoluties, fidelity en textures e.d. hoef je geen echte next-gen taferelen te verwachten van MS.

    Natuurlijk heeft dit er ook mee te maken dat MS dit al langer van plan was (zie mijn post) en ze volledig inzetten op Game Pass maar hierdoor heb ik, en velen met mij, wel minder haast om meteen next-gen te gaan met Xbox in 2020 (daarnaast is de One X nog steeds vrij krachtig natuurlijk). En ik wilde sowieso dit jaar in een nieuwe PC gaan investeren dus vind ik het niet erg om enkel voor de PS5 te gaan
    Ah op die manier, ja dan zie ik inderdaad wel in dat in dit geval het nadeel een stuk zwaarder weegt dan het voordeel
    Ashley 'Ash' J. Williams: "When Evil shows up, it blows up." Still workin' on the slogan

  36. #116
    Xenia Onatopp
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    Quote Originally Posted by Kikker View Post
    Sure, From levert sinds DeSo consistent goede games wat mij betreft. Dus snap dat je uitkijkt naar de volgende titel.
    De beste games van de industrie wmb. Echt niets komt ook maar enigszins in de buurt als FS je volledig ligt. Ik zou iedere andere game/franchise opgeven als ik FromSoftware's output/games maar kan blijven spelen

    Maar we weten toch nog amper iets van Elden Ring, behalve wat vage concepten en de samenwerking met GM? Het wordt dan wel tijd voor meer info
    Het is dé directe spirituele opvolger van Demon's Souls en Dark Souls en het is een samenwerking met Miyazaki's favoriete verhalenverteller. That's all we need to know

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    King in the North Tonne's Avatar
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    Quote Originally Posted by Gaunter O'Dimm View Post
    De beste games van de industrie wmb. Echt niets komt ook maar enigszins in de buurt als FS je volledig ligt. Ik zou iedere andere game/franchise opgeven als ik FromSoftware's output/games maar kan blijven spelen


    Het is dé directe spirituele opvolger van Demon's Souls en Dark Souls en het is een samenwerking met Miyazaki's favoriete verhalenverteller. That's all we need to know
    Nu maar hopen dat die bolle dit verhaal wel afmaakt en zichzelf niet klem schrijft en het door een tv show laat oplossen.
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  38. #118
    Member martha1989's Avatar
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    Quote Originally Posted by Gaunter O'Dimm View Post
    En dan met Elden Ring als launch title hè!

    Weet je, het zou mij eigenlijk niet eens verbazen. FromSoftware's normale release window is ditmaal veel te kort dag (en zit al stampvol met grote AAA releases) maar een Q4 release zie ik wel gebeuren. Zeker gezien de samenwerking met George R. R. Martin en het feit dat dit een perfecte cross-gen titel kan zijn.

    *gaat duimendraaien*

    Gvd, ik heb er zo'n zin in!
    Is Elder Ring een exclusive?

    Persoonlijk hoop ik op een opvolger voor bloodbourne, maae dat zit er nog niet aan te komen toch?

  39. #119
    Xenia Onatopp
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    @Tonne

    Release: 2025

    Quote Originally Posted by martha1989 View Post
    Is Elder Ring een exclusive?

    Persoonlijk hoop ik op een opvolger voor bloodbourne, maae dat zit er nog niet aan te komen toch?
    Nee, het is gewoon multiplatform

    En ik verwacht sowieso een nieuwe Playstation exclusive gezien Sony's goede relatie met FS. Mischien geen BB2 maar wel weer een nieuwe vertakking in de geest van. Ik ben zoooo benieuwd. En ik moet zeggen dat, hoe goed en leuk Sekiro ook is, ik toch wel echt weer zin heb in iets wat ook o.a. de co-op elementen van de andere games bevat. De interactie met signs, summoning maar ook het gevaar dat je ieder moment geïnvade kunt worden.

    We zullen zien! Begin volgende maand is er sowieso een event waar Sony de PS5 uit de doeken zal doen en Elden Ring ook getoond zal worden. Misschien dat we dan ook iets over een PS5 exclusive project te zien of te horen krijgen. /fingerscrossed

  40. #120
    Member Paralize's Avatar
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    Uh je hebt toch gewoon rtx lighting op de nieuwe Xbox wat de gewone X niet kan. Dat alleen al is de aanschaf waard.
    Verder hoop ik snel meer nieuws over xcloud, gezien dat voor mij komende jaren enkel interessant is. De ps5 en Xbox komen er toch niet.
    'Toast'

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