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Thread: [PS4] Yakuza 7 - Menu-based combat in Yokohama

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    [PS4] Yakuza 7 - Menu-based combat in Yokohama





    ■ Introduction

    The latest numbered entry in the Yakuza series for PlayStation 4, this is the story of new protagonist Ichiban Kasuga. In the new setting of Isezaki Ijincho in Yokohama, the story of the hot-blooded thugs stirred up by Ichiban Kasuga will begin.

    If the protagonist changes, so does the gameplay. This is a new Yakuza experience!

    New protagonist Ichiban Kasuga changes not only the story of the game, but also how you play.

    ■ Story

    Protagonist Ichiban Kasuga makes his way up from the depths of despair. Depicted until the becoming of a new “Dragon,” this is the ultimate story of overcoming the higher ranked and rising to new heights. The future is in your hands!

    January 1, 2001. The yakuza Ichiban Kasuga, who belongs to third generation family of the Tojo Clan—the Arakawa Family—was asked to take the fall for the crimes of wakagashira Jo Sawashiro by his boss Masumi Arakawa, which he agreed to do. For the family that he loves, for the respect of his boss… Kasuga served 18 years in a strict penitentiary, and in 2019, was finally released.

    However, there was no one there to greet him upon his release.

    With no one to welcome him, Kasuga returned to his hometown of Kamurocho. But the Kamurocho was not the Kamurocho that Kasuga once knew.

    Thanks to a police policy known as the “Kamurocho 3K Operation,” the Tojo Clan had fallen. The police and the Omi Alliance of Kansai yakuza had completely taken over. And the one who created this new Kamurocho was none other than Masumi Arakawa.

    “How could the boss do something like this!?”

    In order to ascertain the truth for himself, Kasuga went to go see Masumi Arakawa.

    After getting past obstacles like Omi Alliance members and his former superior Sawashiro, Kasuga manages to make his way to Masumi Arakawa.

    “Boss!”

    A reunion 18 years in the making with the “Boss” he loved like a father, the yakuza he admired—But what awaited him there was not the smiling face of a reunion, but rather the cold barrel of a gun.

    “I’m sorry, Ichi… you need to die.”

    The gunshot echoed. Kasuga’s vision dimmed—.

    “Wha….!”

    While wandering the depths of life or death, Kasuga somehow regained consciousness. But when he came to, he was at a dumpsite in homeless town lined with cardboard houses.

    “…Where am I?”

    Kasuga’s question is answered by a homeless man.

    “Ijincho… Isezaki Ijincho. This is Yokohama. Got that? Yokohama.”

    ■ Battle

    “Live command RPG battles” bring the fight of the “Dragon” to a new stage!

    Yakuza 7 uses a “live command RPG battle” system that combines the series’ signature action with an RPG command system. It has evolved into a system in which anyone can easily enjoy exhilarating battles. In this completely new battle system, Ichiban Kasuga and his party will fight by selecting techniques with various effects such as attack, recovery, support, and more. Enjoy immersive and dynamic battles against all sorts of enemies.

    ■ Adventure

    A new setting: Isezaki Ijincho in Yokohama!

    Yakuza 7 is set in the huge new area of Isezaki Ijincho in Yokohama, which is more than three times the size of Kamurocho in Tokyo. In Yokohama, where every place has different faces, a grand story will unfold.

    ■ Cast

    An all-star cast appears to bring the story of a new “Dragon” to life!

    Kazuhiro Nakaya, Akio Ootsuka, Sumire Uesaka, Nobuhiko Okamoto, Yuichi Nakamura, Kousuke Toriumi

    Shinichi Tsutsumi, Ken Yasuda, Kiichi Nakai

    General Director Toshihiro Nagoshi

    ■ Characters

    Ichiban Kasuga (2000 version) (voiced by Kazuhiro Nakaya)

    The Tojo Clan is Kanto’s largest yakuza organization. Ichiban Kasuga is a wakashu of the Arakawa Family, a third generation family of the Tojo Clan. Since he was born in Kamurocho soapland Shangri-La, he is called “Soap Ichiban” by the older residents. Although he grew up without knowing his true parents, he was charmed by the manly spirit of Masumi Arakawa, who he met at age 15, and joined the Arakawa Family. Since then, he has lived with resolute loyalty to Arakawa, but since he is not good when it comes to earning money, he is shunned by the wakagashira Jo Sawashiro, who stresses the importance of money.

    Ichiban Kasuga (2019 version) (voiced by Kazuhiro Nakaya)

    He takes the fall for Sawashiro, who committed murder, at the request of Arakawa Family leader Masumi Arakawa, who is like a father to him. After that, he spends 18 years in penal servitude. After he is released, the Tojo Clan has fallen, and the Kansai yakuza known as the Omi Alliance has taken control over Kamurocho. Finding out that Masumi Arakawa was behind it all, Kasuga goes to see Arakawa to asertain the truth at its source.

    Jo Sawashiro (2000 version) (voiced by Shinichi Tsutsumi)

    A wakagashira with a sense of duty and humanity towards his boss Arakawa, who stresses the importance of money. He would beat Ichiban Kasuga down with his fists as a daily occurrence, as he was unable to earn money. He single-handedly takes on the role of the “whip” within the Arakawa Family.

    Jo Sawashiro (2019 version) (voiced by Shinichi Tsutsumi)

    A martial artist yakuza who serves Masumi Arakawa from the era of the Tojo Clan. He hated Ichiban Kasuga back in the day, and after 18 years, that hatred has not changed. Since Arakawa became an substitute wakagashira of the Omi Alliance, he has the same authority as an Omi Alliance executive directly reporting to the boss.

    Namba (voiced by Ken Yasuda)

    A man who was stripped away of his nursing license after challening the medicine from the hospital he worked for to the black market, and now lives in the depths of poverty in Isezaki Ijincho. After Ichiban was shot by Masumi Arakawa and lost consciousness, Namba saves his life and begins working with him.

    Masumi Arakawa (2000 version) (voiced by Kiichi Nakai)

    The leader of the Arakawa Family of the Tojo Clan. Born and raised as the son of a popular theater troupe, he has been all over the country, but someone shot and killed his father, the chairman of the troupe, which led him to the yakuza. In the past, he was known as the best martial artist in the Tojo Clan, and for that reason the Arakawa Family was established as a third generation family of the Tojo Clan, and he was feared as “Killer Arakawa.” He meets Ichiban Kasuga by chance as a boy and becomes his sponsor.

    Masumi Arakawa (2019 version) (voiced by Kiichi Nakai)

    While he was once the head of a Tojo Clan third generation family, the Arakawa Family, after information about the Tojo Clan was leaked to the police, the Tojo Clan was eliminated from Kamurocho, which provided a major service to the Omi Alliance’s advance into Kamurocho. With his achievements recognized, he is currently the substitute wakagashira, essentially the Number 2 man in the Omi Alliance.





















    Gematsu
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    Administrator Like-a-Bunny's Avatar
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    Yakuza 7’s turn-based combat will let you make use of the game’s ‘living city’ – here’s how it works

    Yakuza 7 (aka Yakuza: Like A Dragon) is switching over to turn-based combat, which is a big change for the series – but it’ll still feel a bit like combat in previous Yakuza games.

    The game, which was announced last week, follows new protagonist Ichiban Kasuga and shakes up the series with a whole new combat system. But while you’re no longer directly throwing the punches and kicks, the new turn-based system will inherit plenty from earlier games in the series.

    Gematsu has rounded up and translated a series of tweets from Masayoshi Yokoyama, the game’s producer, explaining how the game’s combat will work.



    The system is called ‘Live Command RPG Battle’, and while it’s turn-based, the fight is “constantly in motion”, with characters moving around and the city continuing on around the battle. The fight will start from wherever you’re standing, rather than transitioning into a separate battle screen, and placement matters – it might be that you’re close to objects you can use to pummel your opponents, or that enemies spring up from nearby for a sneak attack.

    Everyone keeps moving during the battle, and if you or your opponents bump into objects within the game world, they’ll fall over. Turn order is based on stats, and if you try to run up to an enemy that’s far away on your turn, odds are that a closer enemy will step in and interrupt that attack, so you’ll have to be strategic. You can also attack multiple enemies at once if they’re bunched up. You can even get hit by a car mid-battle if you get knocked into the road by an enemy attack.

    There will be the option to augment some attacks with timed button presses, although there’s also an ‘auto’ option for people who don’t want to deal with that.

    Yakuza 7 releases on PS4 in Japan on January 16, 2020; we’re expecting a western release later that year.
    bron
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    King in the North Tonne's Avatar
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    Hmm ik weet het niet. Yakuza is juist zo verslavend om de beat em up stijl... Maar we gaan het zien.
    "As God as my witness I will put you through that fucking wall!"
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    Quote Originally Posted by Tonne View Post
    Yakuza is juist zo verslavend om de beat em up stijl... Maar we gaan het zien.
    Aan de andere kant begon het ook wel erg uitgekauwd aan te voelen. Met steeds dezelfde variaties op vechtstijlen en moves. Ik vind het wel een gewaagde move.
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    King in the North Tonne's Avatar
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    Quote Originally Posted by Like-a-Bunny View Post
    Aan de andere kant begon het ook wel erg uitgekauwd aan te voelen. Met steeds dezelfde variaties op vechtstijlen en moves. Ik vind het wel een gewaagde move.
    Ook weer zo idd.
    Misschien is het juist daarom wel een stap in de goede richting.

    Het geeft me iig een stok achter de deur om deel 6 eindelijk in de PS4 te gooien
    "As God as my witness I will put you through that fucking wall!"
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    Ryu Hayabusa Gaunter O'Dimm's Avatar
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    En turn-based geeft natuurlijk ook weer een boel andere mogelijkheden.

    Dus vanaf februari 2020 is de volledige serie op de PS4 te spelen? Wordt tijd dat ik er eens een keer induik voordat deel 7 uit is. En dan zijn er 7 (of 8?) games die ieder een speelduur hebben van 50-100 uur _O-
    Last edited by Gaunter O'Dimm; 2nd September 2019 at 13:40.

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    King in the North Tonne's Avatar
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    Quote Originally Posted by Gaunter O'Dimm View Post
    En turn-based geeft natuurlijk ook weer een boel andere mogelijkheden.

    Dus vanaf februari 2020 is de volledige serie op de PS4 te spelen? Wordt tijd dat ik er eens een keer induik voordat deel 7 uit is. En dan zijn er 7 (of 8?) games die ieder een speelduur hebben van 50-100 uur _O-
    Yakuza 7 word dan deel 8 inderdaad.
    Daarnaast heb je nog Judgement een Spin-off in hetzelfde universum.

    En er is een Fist of The North star game gemaakt door dit team. Het dat is Yakuza met een FotN skin. Die erg leuk schijnt te zijn. Dus 900 uur kun je wel aan tikken.
    "As God as my witness I will put you through that fucking wall!"
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    Ryu Hayabusa Gaunter O'Dimm's Avatar
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    900 uur Oh man, en er is nog zoveel wat ik moet spelen.

    #1stworldproblems

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    Member Michiel1986's Avatar
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    De serie gaat kapot zo, maar goed leuk voor de turn boring liefhebbers

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    dbz freak coola's Avatar
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    Quote Originally Posted by Tonne View Post
    En er is een Fist of The North star game gemaakt door dit team. Het dat is Yakuza met een FotN skin. Die erg leuk schijnt te zijn.
    Die is inderdaad best leuk.


    Ik ben benieuwd naar yakuza 7, turn based combat klinkt als muziek in de oren (turn based is sowieso de beste gameplay ooit) hopelijk gaat het goed uitpakken bij de yakuza serie.
    Ashley 'Ash' J. Williams: "When Evil shows up, it blows up." Still workin' on the slogan

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    Quote Originally Posted by Gaunter O'Dimm View Post
    900 uur Oh man, en er is nog zoveel wat ik moet spelen.

    #1stworldproblems
    Valt wel mee allemaal hoor. Denk eerder aan een uurtje of 20-30/40 per deel. En ik zou de eerste twee laten liggen en met de remasters van 3 en 4 beginnen.

    Quote Originally Posted by Michiel1986 View Post
    De serie gaat kapot zo, maar goed leuk voor de turn boring liefhebbers


    Quote Originally Posted by Tonne View Post
    Yakuza 7 word dan deel 8 inderdaad.
    Daarnaast heb je nog Judgement een Spin-off in hetzelfde universum.

    En er is een Fist of The North star game gemaakt door dit team. Het dat is Yakuza met een FotN skin. Die erg leuk schijnt te zijn. Dus 900 uur kun je wel aan tikken.
    Je vergeet er een:

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    King in the North Tonne's Avatar
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    Quote Originally Posted by Like-a-Bunny View Post
    Valt wel mee allemaal hoor. Denk eerder aan een uurtje of 20-30/40 per deel. En ik zou de eerste twee laten liggen en met de remasters van 3 en 4 beginnen.







    Je vergeet er een:

    Kut de zombie game vergeten!
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    +1 Perception Valerious's Avatar
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    Quote Originally Posted by Michiel1986 View Post
    De serie gaat kapot zo, maar goed leuk voor de turn boring liefhebbers
    Que? Kom je alleen je gal spuwen of heb je enige affiniteit met de serie? Wie de reeks al langere tijd speelt ziet op een gegeven moment ook in dat de gameplay zich niet goed weet te vernieuwen. Sterker nog, in mijn ogen slaat Yakuza 6 qua combat de plank zelfs mis. Waar Yakuza Zero nog de serie met zijn Arcade-achtige gameplay naar een nieuw niveau weet te verheffen, presteert Y6 het maar niet om mij tijdens de combat te imponeren. Het gemis van meerdere vechtstijlen en het geëxperimenteer van SEGA met de Dragon Engine resulteert voor mij uiteindelijk in een incoherente ervaring. Iets wat mij echt tegen is gaan staan.

    Laten we wel wezen, veel meer dan buttonbashen is de gameplay nooit geweest. Het is gewoon de totaliteit die de reeks zo goed maakt. De absurditeit van de zijmissies, personages, mini-games en Heat Moves die vervolgens in sterk contrast met het serieuze verhaal staan. De combat zelf is gewoon een vervoersmiddel om je van A naar B te brengen. Daar gaat turn-based combat waarschijnlijk weinig aan veranderen.

    Wat mij betreft passen die absurde Heat Moves dan ook perfect bij turn-based gameplay. Daarnaast is dit gewoon een mooie kans voor het team om eens nieuwe ervaring op te doen. Wellicht zorgt het voor een mooie evolutie van de reeks of voor mogelijke spin-off titels en andere projecten.

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    Yakuza series general director shares additional tidbits on Yakuza: Like a Dragon battle



    Yakuza series general director Toshihiro Nagoshi shared more tidbits of information on the Yakuza: Like a Dragon (Yakuza 7: Whereabouts of Light and Darkness) battle system during the latest Sega Nama broadcast.

    The tidbits from Nagoshi are available below. But first, be sure to read up on Yakuza: Like a Dragon chief producer Masayoshi Yokoyama’s explanation of the battle system here.

    • Since we’ve always done action up until now, doing action again and following the system system would honestly make it really hard to come up with something that goes beyond what we already had. We wanted to do something new and fresh.
    • The interface is still in development, so the appearance will change quite a bit.
    • The tempo of battle is not quite the same as selecting multiple commands, then watching the battle unfold based on the actions you selected… More than pure action… it is quite close to the feeling of endlessly watching a battle between several people.
    • It’ll take some getting used to, but there are some tricks here and there, and if you learn them, you can play with the same habit of playing an action game.
    • If what you’re picturing is an old school command RPG, then that’s the wrong impression. This will be completely different.
    • We’re not fans of the slow pace, so it is not our intention in the least to create that sort of thing.
    • There is also an auto battle feature. The AI is quite intelligent.
    • There are some crazy developments we can do that go beyond the limits of Heat Actions and such that we are able to accomplish because we’re making an RPG.
    • While we considered doing a hybrid of action and command, it would be the same as creating two titles and there wasn’t enough time for that.
    • There is an action-like element where, after selecting a command, you can follow up with a final blow attack through additional button input.
    • If a party member is near an enemy character when you attack, the party member will also join in on the attack.
    • If you didn’t know what it was, you would think you’re playing an action game.

    Yakuza: Like a Dragon is due out for PlayStation 4 on January 16, 2020 in Japan, and in 2020 in the Americas and Europe.
    bron
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    +1 Perception Valerious's Avatar
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    @Like-a-Bunny

    Kijk eens hoe prachtig!

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    Member Overmind's Avatar
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    Ik heb alleen een stuk van drie gespeeld, zijn ze verder allemaal zo absurd als deze? Dacht altijd dat het meer serieus was.

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    Quote Originally Posted by Valerious View Post


    @Like-a-Bunny

    Kijk eens hoe prachtig!
    Ik hoop dat het allemaal een beetje gaat werken! Het ziet er goed uit in elk geval.
    @Overmind : die absurditeit hoort bij de serie, maar is vaak een (welkom en goed uitgewerkt) randgebeuren. De ondertoon van het verhaal zelf is doorgaans serieus en soms best zwaar. Daar ligt de kern en er wordt ook meer dan genoeg tijd voor uitgetrokken. Ik hoop dat ze dat hier niet laten schieten.
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    King in the North Tonne's Avatar
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    Quote Originally Posted by Overmind View Post
    Ik heb alleen een stuk van drie gespeeld, zijn ze verder allemaal zo absurd als deze? Dacht altijd dat het meer serieus was.
    Het is zowel absurd als serieus elk deel heeft dit.
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    Member Michiel1986's Avatar
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    Quote Originally Posted by Tonne View Post
    Het is zowel absurd als serieus elk deel heeft dit.
    Niet mee eens what the fuck is er met dit deel gebeurd ?
    Dit is geen yakuza meer maar gewoon troep man.

    Er zit volgens mij niet eens meer een goede story in.
    Alles is opeens veelste wacky lol zo maak je dus een goede franchise kapot.
    Als yakuza fan ben ik teleurgesteld.

    Dit is yakuza, niet die andere troep van de post boven jou. [turn based aside]

    Last edited by Michiel1986; 15th September 2019 at 05:16.

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    Quote Originally Posted by Michiel1986 View Post
    Niet mee eens
    Leg eens uit. En doe dat nou eens echt en laat het niet bij een ongenuanceerde fly-by.

    Want van wat ik gespeeld heb (1,2,3,4, een deel van 5, 0 en Dead Souls) gold dit wel namelijk. Oké, Dead Souls misschien niet.
    Last edited by Like-a-Bunny; 15th September 2019 at 08:19.
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    King in the North Tonne's Avatar
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    Quote Originally Posted by Michiel1986 View Post
    Niet mee eens what the fuck is er met dit deel gebeurd ?
    Dit is geen yakuza meer maar gewoon troep man.

    Er zit volgens mij niet eens meer een goede story in.
    Alles is opeens veelste wacky lol zo maak je dus een goede franchise kapot.
    Als yakuza fan ben ik teleurgesteld.

    Dit is yakuza, niet die andere troep van de post boven jou. [turn based aside]



    Ja dit is echt super gritty en serieus.
    Je hebt gelijk wat was ik denkende.

    Kom terug als je echt de game hebt gespeeld en niet alleen een nietszeggende trailer hebt gekeken oké?
    "As God as my witness I will put you through that fucking wall!"
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    dbz freak coola's Avatar
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    Lol. Yakuza is altijd extreem wacky geweest. Zo op het eerste oog is deze niet meer wacky dan de voorgangers
    Ashley 'Ash' J. Williams: "When Evil shows up, it blows up." Still workin' on the slogan

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    Quote Originally Posted by Like-a-Bunny View Post
    Leg eens uit. En doe dat nou eens echt en laat het niet bij een ongenuanceerde fly-by.
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    Mwa meer een drive-by

    Ik kan niet wachten

  25. #25
    Administrator Like-a-Bunny's Avatar
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    Yakuza 7 has some of the best RPG combat in a long time
    Playing through the first 30 hours of Sega's new epic.


    I'll admit, when Yakuza 7 was announced, the first mainline game in the franchise since Kazuma Kiryu's story concluded, I was highly sceptical. Any new protagonist would have big shoes to fill, after all. And then there's the fact that it's turn-based. There's a lot to take in.

    Thankfully Yakuza 7 is a lot of fun, and is a loving tribute to JRPGs and many other games besides. It all begins not with new hero Ichiban Kasuga, but with a glimpse into the life of Masumi Arakawa, head of the Arakawa Clan, itself a small family under the Tojo Clan. Arakawa hasn't had it easy - among other things his son was left disabled after Masumi had to hide him in a train station locker (!) as an infant. In typical Yakuza fashion, Arakawa saves teenage Ichiban's life, who then swears fealty to him and later goes to prison in his stead.

    When Ichiban gets out of prison in 2019, 18 years after his incarceration, the world has changed rapidly, but the biggest shock is probably that the Arakawa family has joined the Omi Alliance, famously the nemesis of the Tojo Clan Arakawa originally served. When Ichiban tries to demand an explanation from Arakawa, his former saviour shoots him.


    The big bad this time is played by famous Japanese actor Shinichi Tsutsumi.


    Since Yakuza tends to only really get going where other games end - the intro sequence took me a stark ten hours to complete - Ichiban doesn't die, but instead wakes in a dumpster in Isezaki Ijincho, a Yokohama suburb. While this setting is once again modelled after a real red light district, that's not the most important aspect of the town. Ijincho literally means "outsider town" and the name marks it as a place where people come together who don't quite fit anywhere else. This includes, how else, a mafia triad, but also a large homeless population. Ichiban and his new friends, former policeman Koichi Adachi and ex-nurse Nanba, belong firmly to the latter.

    There is actually an in-game explanation for the JRPG elements. Ichiban is famously a big fan of the Dragon Quest franchise, and now that he isn't a yakuza anymore, he decides to become a hero instead. This tells you a lot about the kind of guy Ichiban is. Kiryu was sweet, but Ichiban has an even bigger heart. He's also loud, impulsive and pretty stupid. A refreshing contrast to stoic-larger-than life heroes.

    When you run into enemies on the streets of Ijincho, combat starts as soon as they spot you. They'll also respawn in roughly the same location. Once combat begins, you can choose between a melee attack, guarding, special attacks and using items.


    Combat has lost nothing of its visual impact.
    What keeps battles from feeling static is how everyone moves around all the time. Unlike JRPGs with pseudo movement, positioning matters a lot here. While you can't move characters yourself, it's worth waiting for enemies to cluster as many special attacks can hit more than one target. On the other hand, a cluster of enemies means one of them may interfere when you try to get at their buddy. If Ichiban is close to a weapon, like a traffic cone or a bicycle, he'll pick it up and use it automatically. Guarding is crucial - pressing circle the moment an opponent's attack hits saves you from quite a bit of damage. Overall, combat seldom takes long - it's possibly even quicker than Yakuza's previous beat-em'-up-style street battles.

    The attacks themselves are fun to watch even after repeated use, because they still have the same impact as attacks from earlier Yakuza games. Enemies bounce and ragdoll after a good beating, special attacks make the screen all but erupt. Sometimes the wires show - I've had my characters feebly kick at obstacles instead of enemies or stop in front of a fence like a lost Sim.

    Yakuza 7 uses a job system for further variety. Since Ichiban is homeless, his main concern is making money somehow. Battles still bring money, but you don't beat wads of cash out of people anymore - I guess no one in Ijincho carries that much. Jobs, which you gain as part of the main story, are like costume changes in Final Fantasy X-2 or Lightning Returns. Once you've unlocked a new job, your character gains not only a new costume, but also different stats and completely new attacks. You can't change classes midway through battle though, in order to do so you actually have to visit the local jobcentre. So far, new jobs and party members seem to be really few and far between, however.


    Proof Ichiban, literally born in a brothel, is the hero the world needs.
    I love how much effort went into incorporating role-playing systems into a normal, everyday setting, down to the smallest detail. To cure status effects, you buy medicine and home remedies from the drug store. Your equipment is sold to you by old ladies in boutiques or, notably, in the sex toy shop, and includes weapons like aviation signal batons, walking sticks and obviously, giant sex toys.

    During the sub stories, you now earn skill points that go into stats like wisdom and passion, depending on what advice you give people. In order to learn combo attacks with your party, you have to invest in Ichiban's bond with his friends by drinking with them or similar activities such as watching films together or group karaoke. Generally there's a stronger incentive to engage in these mini games and side quests knowing you can earn much-needed items and money - so far I've always been tight on one or the other, and good equipment makes a notable difference to combat. You can also meet characters from previous Yakuza games such as Gary Buster Holmes in substories and then use them as summons in battle for a fee during a feature called delivery help.

    Among the minigames you have everything from previous games such as Mahjong, casino games, the arcade and of course karaoke, but all of that pales in comparison to the new games such as racing other homeless during PET bottle collecting and Delinquent Kart.


    Race homeless collecting bottles or try not to fall asleep at the cinema. Fun for the whole family!
    So far I love Ichiban, I'm having fun during the mini games and I enjoy the changes. I've also barely made a dent in the game. Feel free to deduct some hours for me playing in Japanese and thus having to translate everything I see first, but I'm coming up on 30 hours and I'm midway through the fifth chapter of 14. Ryu Ga Gotoku Studio did promise Yakuza 7 would be the biggest yet, but I wonder if it may become a game like Persona 5 that many people start and then lose the energy to finish. Yakuza 7 loves to go off on tangents that don't reconnect to the plot for hours, something I already found fairly tiring during last year's Yakuza spin-off Judgement.

    A western release date is yet to be announced but I'm not surprised - there's more of everything, and every aspect of it comes with so much story and commentary that I'm sure it takes the excellent localisation team at Sega a while to get it all done. Look forward to it - Yakuza 7 is a credit to its franchise.
    bron
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  26. #26
    King in the North Tonne's Avatar
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    Kan. Niet. Wachten.
    "As God as my witness I will put you through that fucking wall!"
    - Frank Murphy

  27. #27
    +1 Perception Valerious's Avatar
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    En zo hebben we misschien toch wel een van de vetste 'onofficiële' spin-offs ooit gekregen.
    "It is a strangely common habit for people to keep trying to play the games that they think they should enjoy instead of re-examing what it is that they enjoy about gaming." - u/Racketmensch

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