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Thread: [Multi] Teenage Mutant Ninja Turtles: Shredder’s Revenge

  1. #1
    King in the North Tonne's Avatar
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    Gamertag: TheGreatTS PSN ID: Tonne_Boveld

    [Multi] Teenage Mutant Ninja Turtles: Shredder’s Revenge






    Teenage Mutant Ninja Turtles: Shredder’s Revenge features groundbreaking gameplay rooted in timeless classic brawling mechanics, brought to you by the beat ’em up experts at Dotemu (Streets of Rage 4) and Tribute Games. Bash your way through gorgeous pixel art environments and slay tons of hellacious enemies with your favorite Turtle, each with his own skills and moves - making each run unique! Choose a fighter, use radical combos to defeat your opponents and experience intense combats loaded with breathtaking action and outrageous ninja abilities. Stay sharp as you face off against Shredder and his faithful Foot Clan alone, or grab your best buds and play with up to four players simultaneously!

    With Bebop and Rocksteady assaulting Channel 6 and stealing super gnarly devices to support Krang and Shredder’s latest twisted plan, Teenage Mutant Ninja Turtles: Shredder’s Revenge sees the Turtles battling across a righteous range of timeless TMNT locations. From Manhattan and Coney Island, to city rooftops and dank sewers, help the fearsome foursome trounce Foot Soldiers, Triceraton Warriors, and Rock Troops all the way to Dimension X!

    ● Gnarly game design takes you back to the ’80s
    ● Beautiful full-color pixel art graphics
    ● Old-school gameplay enhanced with super-fresh mechanics
    ● Up to four players simultaneously
    ● Play with iconic TMNT characters and vehicles in diverse gameplay options
    ● Radical new story mode
    ● And totally more to come!

    Enjoy stunning full-color pixel art graphics and a vintage TMNT vibe that will rock you straight back to the awesome 80s. Every character, vehicle, weapon, item, and background is directly inspired by the 1987 TV show, making you feel like you hopped into the television -- with a dope mix of killer humor and action-packed adventures!



























    Last edited by Tonne; 26th August 2021 at 11:02.
    "As God as my witness I will put you through that fucking wall!"
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    dbz freak coola's Avatar
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    Dit ziet er een partijtje heerlijk uit zeg. Do want.
    Ashley 'Ash' J. Williams: "When Evil shows up, it blows up." Still workin' on the slogan

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    Member Kikker's Avatar
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    Gruwelijk deze ga ik zeker halen!

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    Symbiotic disharmony Morrigun99's Avatar
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    Quote Originally Posted by Kikker View Post
    Gruwelijk deze ga ik zeker halen!
    +1
    "You are not a beautiful and unique snowflake. You are the same decaying organic matter as everyone, and we are all part of the same compost pile."

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    Administrator Like-a-Bunny's Avatar
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    Geweldig en ik zit in gedachten instant weer achter de Megadrive...maar of ik het nu nog zou willen spelen?
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

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    Symbiotic disharmony Morrigun99's Avatar
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    Quote Originally Posted by Like-a-Bunny View Post
    Geweldig en ik zit in gedachten instant weer achter de Megadrive...maar of ik het nu nog zou willen spelen?
    Zit die Turtles in Time game ook niet standaard op de mini-SNES?
    Zo niet, heb ik de ROM geďnstalleerd. Zodra er vrienden over de vloer komen om te gamen is dat de meest gespeelde game in co-op hoor. Echt lachen.
    "You are not a beautiful and unique snowflake. You are the same decaying organic matter as everyone, and we are all part of the same compost pile."

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    Administrator Like-a-Bunny's Avatar
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    Geen idee, bij mij staan er ook ROMS op.
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    King in the North Tonne's Avatar
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    Hyperstone Heist en Turtles in Time staan niet op de Megadrive en Snes mini. zonder roms te drukken.

    Maar dit is door dezelfde man die ons STreets of Rage 4 en Monsterboy and the cursed kingdom gaf.
    "As God as my witness I will put you through that fucking wall!"
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  9. #9
    King in the North Tonne's Avatar
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    "As God as my witness I will put you through that fucking wall!"
    - Frank Murphy

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    No pictures please! Lord Serafin's Avatar
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    Geen zorgen; tranen van geluk!
    Na die heerlijke Batman crossover film heb ik wel weer zin in een Turtle spel, en Turtles in Time ook compleet grijs gespeeld op de SNES!
    "Unfortunately this is beyond your understanding..."
    -- Ulyaoth in Eternal Darkness

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    King in the North Tonne's Avatar
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    Quote Originally Posted by Lord Serafin View Post


    Geen zorgen; tranen van geluk!
    Na die heerlijke Batman crossover film heb ik wel weer zin in een Turtle spel, en Turtles in Time ook compleet grijs gespeeld op de SNES!
    Ja Die Batman Vs Turtles movie is geniaal. de comic is ook top trouwens mocht je ooit aan het lezen willen slaan.

    En Dotemu doet sowieso heel veel goed bij mij de laatste tijd. Wonderboy op de switch, Streets of Rage 4. Lekker bezig deze indie baas.
    "As God as my witness I will put you through that fucking wall!"
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    No pictures please! Lord Serafin's Avatar
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    Quote Originally Posted by Tonne View Post
    Ja Die Batman Vs Turtles movie is geniaal. de comic is ook top trouwens mocht je ooit aan het lezen willen slaan.
    Aardig dat je altijd met zulke tips komt! Ik lees alleen nog zelden strips de laatste tijd (dwz. de afgelopen 20 jaar).

    Dat gezegd, ik vind het trouwens wel heel gaaf dat ze het ontwerp hebben gebaseerd op de 1989 TV-series. Ik vind het mooier dan dat grove van die moderne turtles.
    Sowieso heb ik de eerste paar seizoenen weer eens gekeken tijdens de Lockdown, dus ik ben er nog altijd voor in!
    "Unfortunately this is beyond your understanding..."
    -- Ulyaoth in Eternal Darkness

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    Senior Member RPGer's Avatar
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    Ik wil deze
    Ik wacht rustig af.

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    Member martha1989's Avatar
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    Vanuit puur jeugdsentiment wel geinteresseerd.
    Ontwikkelaar doet op papier alles goed.

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    King in the North Tonne's Avatar
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    Nieuwe trailert!
    "As God as my witness I will put you through that fucking wall!"
    - Frank Murphy

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    King in the North Tonne's Avatar
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    Zin an!
    "As God as my witness I will put you through that fucking wall!"
    - Frank Murphy

  17. #17
    No pictures please! Lord Serafin's Avatar
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    Enerzijds leuk, maar aan de andere kant vind ik het na een paar minuten ook saai worden.
    Leuke nostalgie-trip, maar wellicht zijn tijd voorbij.

    Ik moest overigens wel lachen als ik die capsule met die boor zie in het begin van je filmpje, Tonne; ik heb tijdens de lockdown de tekenfilmserie uit de jaren '80 weer eens gekeken, en als Shredder en zijn vriendjes met dat ding uit de grond kwamen was het telkens weer reden tot leedvermaak: leuke running-gag.
    "Unfortunately this is beyond your understanding..."
    -- Ulyaoth in Eternal Darkness

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    King in the North Tonne's Avatar
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    Quote Originally Posted by Lord Serafin View Post
    Enerzijds leuk, maar aan de andere kant vind ik het na een paar minuten ook saai worden.
    Leuke nostalgie-trip, maar wellicht zijn tijd voorbij.

    Ik moest overigens wel lachen als ik die capsule met die boor zie in het begin van je filmpje, Tonne; ik heb tijdens de lockdown de tekenfilmserie uit de jaren '80 weer eens gekeken, en als Shredder en zijn vriendjes met dat ding uit de grond kwamen was het telkens weer reden tot leedvermaak: leuke running-gag.
    Ik ben nog steeds een enorme beat en up liefhebber. Van River city Girls, Scot Pilgrim tot Streets of Rage 4. Geef meer por favor.

    En ja de TNMT tekenfilm en de 1990 film heb ik ook nog steeds op Dvd/Blu-ray. Heerlijk
    "As God as my witness I will put you through that fucking wall!"
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    Symbiotic disharmony Morrigun99's Avatar
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    Quote Originally Posted by Tonne View Post


    Zin an!
    Ik ook man. Ouderwets couch co-op
    "You are not a beautiful and unique snowflake. You are the same decaying organic matter as everyone, and we are all part of the same compost pile."

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    Senior Member RPGer's Avatar
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    Duurt te lang
    Ik wacht rustig af.

  21. #21
    "Echte fan" Baukereg's Avatar
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    Quote Originally Posted by RPGer View Post
    Duurt te lang
    Leeftijd hč, we worden oud

  22. #22
    Senior Member RPGer's Avatar
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    Quote Originally Posted by Baukereg View Post
    Leeftijd hč, we worden oud
    Yja..Inmiddels maak je je ook zorgen of je bij dit soort late releasedates het nog wel gaat meemaken.
    Ik wacht rustig af.

  23. #23
    Symbiotic disharmony Morrigun99's Avatar
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    Gisteren met mijn oudste (4) het gameplay filmpje zitten bekijken. Zat te kraaien van plezier.
    Dit soort games...met je kleintje op de bank...echt super leuk. ZEKER, omdat papa op die leeftijd ook helemaal lijp was van TMNT.
    "You are not a beautiful and unique snowflake. You are the same decaying organic matter as everyone, and we are all part of the same compost pile."

  24. #24
    Administrator Like-a-Bunny's Avatar
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    Quote Originally Posted by Morrigun99 View Post
    Gisteren met mijn oudste (4) het gameplay filmpje zitten bekijken. Zat te kraaien van plezier.
    Dit soort games...met je kleintje op de bank...echt super leuk. ZEKER, omdat papa op die leeftijd ook helemaal lijp was van TMNT.
    Echt he? Gisteren met die drie op de SNES Classic TMNT gespeeld. Zelfde gevoel.
    Papa, waarom moet je een password invoeren? Dat was de savefunctie destijds. Wat is saven?
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

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    No pictures please! Lord Serafin's Avatar
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    Quote Originally Posted by Tonne View Post
    Ik ben nog steeds een enorme beat en up liefhebber. Van River city Girls, Scot Pilgrim tot Streets of Rage 4. Geef meer por favor.
    Dan heb je aan deze waarschijnlijk wel een goeie. Ik denk dat de fun-waarde een beetje ingehaald is door de techniek en de komst van online gaming; die Turtle beat-em-ups waren echt iets om samen op de bank te spelen. Jammer dat ik geen twee controllers heb.
    Quote Originally Posted by Tonne View Post
    En ja de TNMT tekenfilm en de 1990 film heb ik ook nog steeds op Dvd/Blu-ray. Heerlijk
    Absoluut! De animatie is natuurlijk meer dan 30 jaar oud, maar ik vind dat Turtles 1980s sinsdien niet meer geëvenaard is. Waar de serie met name voor mij in scoort is de humor, en dat het zichzelf ook totaal niet serieus neemt. Krang die bij vlagen pietluttig is, of Shredder die klaagt en jammert omdat hij zijn zin niet krijgt. Breaking the fourth wall. Running gags als die drilboor-capsule, of opmerkingen als Raphael die April in de rede valt als het TMNT-theme begint te spelen; "Sorry April, gotta go: they're playing our song!".

    Tell daarbij de eenvoudige plots bij die vanuit met kinderlijke logica helemaal kloppen, en de animatie die soms wat verouderd is en fouten maakt; dat maakt het geheel juist alleen maar klassiek en sympatieker, vind ik.

    De humor van Biker Mice from Mars was mij meer gericht op macho-praat, en praat me niet over de kleuter-humor (of plots) van de Power Rangers...jeuzes, wat was dat slecht! >< Maarja, wat verwacht je met zulke kostuums?

    Quote Originally Posted by Like-a-Bunny View Post
    Echt he? Gisteren met die drie op de SNES Classic TMNT gespeeld. Zelfde gevoel.
    Papa, waarom moet je een password invoeren? Dat was de savefunctie destijds. Wat is saven?
    Caught your bluff: de SNES versie had helemaal geen password!
    "Unfortunately this is beyond your understanding..."
    -- Ulyaoth in Eternal Darkness

  26. #26
    King in the North Tonne's Avatar
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    Quote Originally Posted by Lord Serafin View Post
    Dan heb je aan deze waarschijnlijk wel een goeie. Ik denk dat de fun-waarde een beetje ingehaald is door de techniek en de komst van online gaming; die Turtle beat-em-ups waren echt iets om samen op de bank te spelen. Jammer dat ik geen twee controllers heb.
    ik denk dat Beat-Em ups ook design technisch gewoon klaar waren. Gewoon een overvloed aan beat-em-up in de arcade en de 8, 16, en 32 bit consoles. Koek was op. En ja Co-op op de bank is dit genieten. Gelukkig is mijn verloofde ook een fanatiek gamer dus helemaal top.
    Absoluut! De animatie is natuurlijk meer dan 30 jaar oud, maar ik vind dat Turtles 1980s sinsdien niet meer geëvenaard is. Waar de serie met name voor mij in scoort is de humor, en dat het zichzelf ook totaal niet serieus neemt. Krang die bij vlagen pietluttig is, of Shredder die klaagt en jammert omdat hij zijn zin niet krijgt. Breaking the fourth wall. Running gags als die drilboor-capsule, of opmerkingen als Raphael die April in de rede valt als het TMNT-theme begint te spelen; "Sorry April, gotta go: they're playing our song!".
    Tell daarbij de eenvoudige plots bij die vanuit met kinderlijke logica helemaal kloppen, en de animatie die soms wat verouderd is en fouten maakt; dat maakt het geheel juist alleen maar klassiek en sympatieker, vind ik.

    De humor van Biker Mice from Mars was mij meer gericht op macho-praat, en praat me niet over de kleuter-humor (of plots) van de Power Rangers...jeuzes, wat was dat slecht! >< Maarja, wat verwacht je met zulke kostuums?
    in 2003? ergens had je een TMNT tekenfilm serie die had ook een paar extreem goeie afleveringen En die had zelfs een Crossover special met de Orginele tekenfilm turtles met de oude voice cast en ook de orginele Comic turtles.
    Echt heel tof gedaan, De huidige CGI turtles zijn echt moderne cartoons en weten mij ook niet te raken. Wel tof dat de jeugd ze nog steeds leuk vind want Oom Tonny is de man met de snes mini en turtles in time
    "As God as my witness I will put you through that fucking wall!"
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    Administrator Like-a-Bunny's Avatar
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    Quote Originally Posted by Lord Serafin View Post
    Caught your bluff: de SNES versie had helemaal geen password!
    Wel bij Batman.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  28. #28
    King in the North Tonne's Avatar
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    Limited run gaat de game fysiek uitbrengen met een CE. Woooo
    "As God as my witness I will put you through that fucking wall!"
    - Frank Murphy

  29. #29
    Symbiotic disharmony Morrigun99's Avatar
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    Gisteren Streets of Rage 4 uitgespeeld.
    Daar zit een gat dat gevuld moet worden.
    "You are not a beautiful and unique snowflake. You are the same decaying organic matter as everyone, and we are all part of the same compost pile."

  30. #30
    King in the North Tonne's Avatar
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    Quote Originally Posted by Morrigun99 View Post
    Gisteren Streets of Rage 4 uitgespeeld.
    Daar zit een gat dat gevuld moet worden.
    Als je een snelle fix wilt River City Girls vervolg op Rover City ransom op de nes. En die is geweldig
    "As God as my witness I will put you through that fucking wall!"
    - Frank Murphy

  31. #31
    Administrator Like-a-Bunny's Avatar
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    Quote Originally Posted by Morrigun99 View Post
    Gisteren Streets of Rage 4 uitgespeeld.
    Daar zit een gat dat gevuld moet worden.
    Moet ik nog steeds oppakken. Maar nog steeds amper tijd om te spelen. Staat dit nog op Gamepass, nee zeker?
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  32. #32
    King in the North Tonne's Avatar
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    Quote Originally Posted by Like-a-Bunny View Post
    Moet ik nog steeds oppakken. Maar nog steeds amper tijd om te spelen. Staat dit nog op Gamepass, nee zeker?
    Nope, maar is op de Xbox in de aanbieding voor 12.80 oid
    "As God as my witness I will put you through that fucking wall!"
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  33. #33
    Administrator Like-a-Bunny's Avatar
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    Quote Originally Posted by Tonne View Post
    Nope, maar is op de Xbox in de aanbieding voor 12.80 oid
    Nois!
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  34. #34
    Symbiotic disharmony Morrigun99's Avatar
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    Quote Originally Posted by Tonne View Post
    Als je een snelle fix wilt River City Girls vervolg op Rover City ransom op de nes. En die is geweldig
    Goeie. Thanx.
    @LaB halen. Leuke game hoor!
    "You are not a beautiful and unique snowflake. You are the same decaying organic matter as everyone, and we are all part of the same compost pile."

  35. #35
    Administrator Like-a-Bunny's Avatar
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    Quote Originally Posted by Morrigun99 View Post
    @LaB halen. Leuke game hoor!
    Gaat gebeuren. SoR 1 en 2 tientallen zo niet honderden keren uitgespeeld op de Megadrive.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  36. #36
    Symbiotic disharmony Morrigun99's Avatar
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    Quote Originally Posted by Like-a-Bunny View Post
    Gaat gebeuren. SoR 1 en 2 tientallen zo niet honderden keren uitgespeeld op de Megadrive.
    Een tip:

    The hidden levels are found inside four 'Bare Knuckle' arcade cabinets dotted throughout the game (Bare Knuckle, in case you're not aware, is the Japanese name for the series). To access the level, you need to hit the cabinet with a taser, which can always be found nearby.
    Dan kom je - als het ware - weer in SoR1 terecht
    "You are not a beautiful and unique snowflake. You are the same decaying organic matter as everyone, and we are all part of the same compost pile."

  37. #37
    Administrator Like-a-Bunny's Avatar
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  38. #38
    King in the North Tonne's Avatar
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    How Shredder's Revenge continues the side-scrolling beat 'em up revival
    Turtle power.



    One of the great pleasures of recent years has been the revival of the side-scrolling beat 'em up - a genre whose prime was in the 90s, and one that's since been entangled and obscured by the crushing vines of nostalgia. I've always loved the swagger and style of Streets of Rage, only to go back to the original trilogy and be somewhat disappointed by the simplicity of it all.

    It took Dotemu's unlikely revival of Sega's series with 2020's Streets of Rage 4, developed alongside Guard Crush Games and Lizardcube, for me to fall back in love with the genre. Here was the scrolling beat 'em up modernised not just in terms of how it looked - though it did look sublime - but also in how it played, with a variety and depth that makes it a pleasure to return to on each and every one of the many platforms it's found its way onto now.

    Dotemu's next revival, Teenage Mutant Ninja Turtles: Shredder's Revenge, already had my attention, and having played through a couple of levels it's got me thinking this could well be the measure of Streets of Rage 4. Taking the much-loved multiplayer 1987 outing as an inspiration - and thus drawing upon Konami's arcade golden age - while also steering closer to the original animated series, this is another side-scrolling beat 'em-up that feels remarkably fresh.

    "I think [the genre] has a reputation of being very repetitive," says Jonathan Lavigne, someone who certainly knows what he's talking about; before co-founding Tribute Games, the studio heading up development for Shredder's Revenge, he worked on Ubisoft's Scott Pilgrim vs. The World as well as an earlier, well-received TMNT game for the Game Boy Advance.
    "It's a fair reputation, honestly, because it's a challenge to make a beat ‘em-up that doesn't feel repetitive. Given the nature of these games you don't have options to do unique stuff with platforming and stuff like that - it's often just mashing the same button and the enemies don't have really distinct patterns. That's an issue with a lot of beat ‘em-ups. That's something that you have to alleviate, and find different ways to make it fun. It’s a huge challenge to make a beat ‘em-up that doesn't feel repetitive and keeps being entertaining all the way through."

    Going from the small sample of levels available in the demo, Tribute Games has found some success here - there's a flow and momentum to Shredder's Revenge that makes it stand out from some of its inspirations. "What we did was to make the rhythm almost like a shoot 'em-up," explains Lavigne. "Enemies enter in certain formations and with certain timings that will create a certain rhythm. And you know, when you get into that beat you can and you make the player anticipate where to travel on screen. And also the pacing is really fast - enemies will enter then be defeated in a few hits, and then new enemies enter. I think that keeps the game from being repetitive because you keep the player active."

    Shredder's Revenge offers one of those rare second chances at a game for Lavigne, having already had a crack at the licence in 2007 while working at Ubisoft. The Game Boy Advance Teenage Mutant Ninja Turtles movie tie-in earned respectable reviews, though it was clearly compromised with a dev cycle of just seven months - a typical turnaround for Ubisoft's licensed games of the era.



    "The game was great and we're pretty proud of it," says Lavigne. "But I wasn't entirely satisfied with it. We couldn't do multiplayer, because on Game Boy Advance you had to have the link cable and two copies of the game and only a very small minority of people would play multiplayer. That's something we had to just cut right away, so it was a single player beat ‘em-up, which is fine. It was good for what it was. But it's definitely not the same experience as playing with friends in the arcades."

    It's that arcade experience that Tribute Games and Dotemu keep returning to, as well as how it tied into the wider cultural phenomenon that was the Turtles in the late 80s and early 90s. "It was a game you found a lot in the arcades," says Dotemu founder Cyrille Imbert. "That was pretty cool because you could play with lots of friends at the time! The show was running a lot in France, and I was pretty passionate about it, and the toys as well. It's not only the games, but the licence as a whole."



    The Turtles licence is perhaps the biggest Dotemu has handled to date, and is a decent indicator of how much progress the French outfit's made since Imbert took over as CEO in 2014. Back then they were a developer known mostly for remasters of older games, porting the likes of R-Type, Metal Slug and Little Big Adventure to various platforms before it started getting a bit more ambitious with what it was handling.

    "It was kind of a natural evolution for the company," says Imbert. "When we were doing mostly remasters we were seeing people asking for more. The opportunity for our first remake was with Wonder Boy: The Dragon’s Trap and at the same time we worked on our first sequel as well, which was Pang Adventures."

    Pang Adventures was a fresh follow-up to Capcom's Buster Bros, allowing Dotemu to find its feet with a relatively low-key licence. Wonderboy was more ambitious, though again the licence came without a mass of expectation - while beloved, Westone's originals only ever found a limited audience predominantly in Europe where the Sega Master System proved more popular than in other territories. Development partner Lizardcube delivered and then some, though, the subsequent remake setting a new standard for such projects.

    "With the talents of Lizardcube and their passion for the game it was a project that made sense for us - to be able to produce titles like that, made by people that have true passion for what they're doing and are trying to make sure these awesome titles are not forgotten. It worked out really well, even if it was a smaller licence. It was just a remake - like, it was the same game - but with more options and such beautiful visuals. We were like, that's the way we need to go. We will continue to do remasters, we’ll continue to do remakes but we need to go further."

    Every game since feels like another step further still. Streets of Rage 4 has been the most high profile, but its work with Windjammers has been just as impressive, first untangling a tricky rights situation then going on to deliver a worthy sequel to an arcade sports masterpiece. "The challenge with Windjammers was to find the owner of the IP," says Imbert of the situation around the game's original developer Data East. "But because we've been working with Japanese companies for such a long time we have connections and now we can get to the bottom of things. I go to Japan - or I used to go to Japan! - every year, and people there really appreciated the work we were doing and the passion we're putting into it, so we had a nice reputation."

    It's that reputation that's opened doors and seen Dotemu working on such serious IP as Sega's Streets of Rage. "It’s presented as an easy and safe solution," says Imbert. "We take all the risks on our side - financial risks, commercial risks, everything - they have full hands-on, it’s their IP, and they can stop the project or do whatever they want, whenever they want. But we’ve confidence in our capacity to deliver something very cool for their property.

    "It’s a virtuous cycle, definitely. But that's hard as well, because we need to maintain that trust and the quality of our titles, because if one day we don't deliver that then we have to build all over again this trust with IP owners and with studios and stuff like that. So it's a virtuous cycle, but it can be broken pretty quickly if we don't pay too much attention to the details."

    Going from the fine details that make Shredder's Revenge feel so special it doesn't look like there's much danger of that cycle being broken any time soon - which begs the question what's next for Dotemu? Imbert mentioned briefly in a recent Edge interview a desire to work with Guardian Heroes - oh how delicious that would be - and seems to be turning his attention to a more modern brand of retro licences.

    "There are things that maybe two or three years ago were not possible. But now suddenly, it's possible for some reason, and vice versa. There are so many potential projects on our side, and we are already working on a couple of unannounced projects. Don't worry, we have some nice ideas, and we've material to work on for the next few years. With time passing by, games that weren't considered retro maybe 10 years ago are gonna become retro in the next five or six years. It's this forever growing pool of possibilities."

    "As God as my witness I will put you through that fucking wall!"
    - Frank Murphy

  39. #39
    King in the North Tonne's Avatar
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    Preload klaar!



    "As God as my witness I will put you through that fucking wall!"
    - Frank Murphy

  40. #40
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    Zag ik in een discord voorbij komen van Limited run games.
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